Map stash -> atlas process feels clunky during atlas progression

I imagine this will not pose the same issues once I get to t16, but during atlas progression the process of taking maps from the stash and using them to open a map on the atlas feels clunky.

There's no longer a way to easily view map completion from the stash tab, since it no longer stores individual maps. As a result if I'm trying to run all my t3 maps before moving on to t4, it becomes a much more involved and friction-filled process to check my completion status than it was in recent leagues. The current atlas iteration does not intuitively/immediately display map position to map tier (ex. t3/t4 maps might be at similar "depth" from the center due to how the lines between maps go), and as far as I've been able to tell, there's no other indication of map tier until you mouse over an individual map on the atlas.

This results in needing to mouse over and check each of the adjacent-but-unfinished maps in order to confirm the tier, and can then result in needing to go back to the stash additional times to swap out for the new correct tier of map. Given that the goal of the map changes seems to be to streamline the process and reduce friction, this seems like it's not likely a deliberate or intentionally introduced piece of friction or to add "weight" to the process of chosing maps or anything.

My ideal solution to this would be being able to insert maps from your stash to the atlas directly, or maybe less ideal but more reasonable to allow for grabbing a specific rolled map or make sure it's the appropriate rarity for completion, something like being able to transfer items directly from stash to the atlas rucksack or whatever it's called to minimize the need to swap back and forth between the stash and atlas screens.
Last bumped on Mar 7, 2026, 5:42:03 PM
+1 needs some iteration

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