Not Freezing while I should have to

Hello.
I have alocated "Chilling Presence" which state "Nearby Enemies are Chilled" as well "Fingers of Frost" which state "30% chance the Chilled enemies to become Frozen".

Yet this never happens.
[Removed by Support]
Last bumped on Mar 5, 2026, 6:36:28 PM
Do you have cold damage?

"
as well "Fingers of Frost" which state "30% chance the Chilled enemies to become Frozen".

Or do you mean that nearby monsters should be automatically frozen? Fingers of Frost states "30% chance to Freeze Enemies that are Chilled"; it simply grants a chance to Freeze against enemies that are Chilled.
"
BlazeSTX#1437 wrote:
Hello.
I have alocated "Chilling Presence" which state "Nearby Enemies are Chilled" as well "Fingers of Frost" which state "30% chance the Chilled enemies to become Frozen".

Yet this never happens.


Fingers of frost requires a hit to work. It is basicly just "30% freeze chance against chilled enemys"

"Chilling presence" does not hit.

Open poeDB an read yourself up un what a "hit" is, it will prevent you from alot of questions in the future.
IGN: Toxic_Artillery

Obey the Orb:
https://www.pathofexile.com/forum/view-thread/2161077/page/1
if it is not stated directly "by hit" by default it should be from all types of already applied status.
Therefore if it is requires mandatory "hit" and it is missing from the description it is misleading.
Therefore it is a bug.
[Removed by Support]
Is this really your account? You've been playing for over 10 years and you're writing this? Don't you know how freeze works?
It's just a "% chance to freeze" mod, like on other passives or items. It doesn't say "Freeze on hit" anywhere.
"
BlazeSTX#1437 wrote:
if it is not stated directly "by hit" by default it should be from all types of already applied status.

If it were intended to inflict the status effect on its own, it would include a duration for the Freeze.

Other non-damaging ailments have something stating a "base magnitude" that's used when a source for the ailment doesn't mention the magnitude of the inflicted ailment, but Freeze doesn't have that. Freeze only has a "minimum duration", akin to the "minimum magnitude" that other non-damaging ailments have--which is very different from a "base magnitude".

For an example, see the Occultist's "Frigid Wake" ascendency passive:
"
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds


[edit] Should also note that Fingers of Frost doesn't have anything saying "when" it would happen. No "when they become chilled", "every 4 seconds", etc.
If it were automatic, it couldn't be happening every frame, so there would have to be some mechanic for causing it as well as a description of the mechanic--but it doesn't mention one.
Last edited by Jadian#0111 on Mar 5, 2026, 7:30:59 PM

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