Question: Changed Saboteur Notes
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Hey,
I wonder about one of the changed Saboteur Notes: "The Calculated Risk Notable now has Damage of Enemies Hitting you is Unlucky." How does that work with Block? Is it Lucky Block in a way? Also if you would use Svalinn for Lucky Block, does it roll twice? I Know Saboteur might not be the best Class for Blocking in general, but I saw no one talking about that yet. Thanks for helping and have a nice day :) Last bumped on Mar 1, 2026, 9:06:26 PM
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It means that damage you take from enemy hits will be rerolled and the lowest result picked. It lowers hit damage taken on average and is most useful against enemy damaging hits with a high variance, i.e. from Lightning Damage.
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[0.4] Caltrops Build: https://youtu.be/TlKk95y57hk [0.4] Candle Runner: https://youtu.be/h0F-0EgS5J8 [3.27] Poor Man's Ward Loop: https://youtu.be/p5NA_Rf2TJU [3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo |
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Yeah my first thought was also Lightning Damage, but how das Block work?
Lightning hit Rolls twice would be: 200 and 2000 Hit, so there are unlucky and i take 200. How about block? 0 and 2000 Hit? Or dose it roll block first if i block or not and after that it rolls the 200 / 2000 hit? |
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As the above reply is mentioning, luck is a mechanic that rolls twice, and selects the favorable outcome (or unfavorable for unlucky).
https://www.poewiki.net/wiki/Luck It can be applied to mechanics that roll a range of outcomes. So for block it will roll for block twice, and if either of those rolls succeed, you will block. The amount of damage of the incoming hit will not change. It's just the block roll that the luck is applied For unlucky damage range, such in your example for the incoming sab mod, it will roll two values, in that range and select the smallest. So in that case it will be a huge benefit, you are getting 90% reduction, but quite often the rolls will be close together, and there will be no reduction. As mentioned in the wiki, for ranges that have a minimum of 0, the average result is a 33% multiplier, but as this minimum value increases, this effect reduces to 0. So as mentioned from the above reply, things like spark, have a big range starting from a low value, the luck will have a large impact on. Things like burning arrow of vigour, the minimum damage is going to be close to the top end damage, and luck will have very little effect. So in your examples. "Lightning hit Rolls twice would be: 200 and 2000 Hit, so there are unlucky and i take 200." Yes "How about block?" If you have luck on block, say for svallin, it will roll twice, if either succeed, you will block, if not, you will take the damage. "0 and 2000 Hit? Or dose it roll block first if i block or not and after that it rolls the 200 / 2000 hit?" They are two separate mechanics. If you have a luck roll on both, it will roll twice on both during their order in the damage calculation. So if the two block rolls fail, you will take the lowest of the two damage rolls. I used this mechanic in Phrecia 2.0 with the gambler. I think it is pretty good, but as it is unpredictable, it can not be relied on. So in HC, it is sometimes going to be doing nothing on the incoming damage. I would say it's a pretty big buff to that ascendancy node. Though where it is located having to path through the other nodes is a bit limiting if you don't want those on your build. It might be a good candidate for forbidden jewels on some builds. |
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