[Request] GGG Development Post: Why does POE1 not use up lots of GPU VRAM/damanding on the CPU?
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Would love to read a GGG Development post explaining their custome in-house engine (and ancient design decision):
Why does POE1 not use up lots of GPU VRAM, compared to other game engines. And why is POE1 so CPU heavy? Last bumped on Feb 23, 2026, 11:17:04 AM
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"PoE is a isometric game. You only see what you need to see. A GPUs VRAM holds data like 3D models (meshes), high-resolution textures, framebuffers, shaders, and lighting/ray-tracing data. Due to its isometric nature and thanks to optimizations like texture compression, games like PoE typically aren't that VRAM hungry. "A metric fuckton of interactions and calculations that are all happening (almost) at the same time while communicating with the server. |
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