Naming Convention for Memory Guardians
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Courtyard of Wasting map boss drops Echo of Loneliness which contains Incarnation of Neglect
Chambers of Impurity map boss drops Echo of Trauma which contains Incarnation of Fear Theatre of Lies Map drops Echo of Reverence which contains Incarnation of Dread Am I the only one that thinks it's very confusing that there are three sets of names which do not reference each other? I would suggest at least some kind of tooltip to remind players what each chain actually leads to. Last bumped on Feb 21, 2026, 6:28:04 PM
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Yeah its confusing af, I constantly have to keep checking the wiki when deciding which ones to reduce the chance of on the atlas tree lmao
Lifelong NEET, loud and proud about it.
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" It’s honestly not that deep. It’s just tight wordplay where the location, the drop, and what’s inside all echo the same idea. Courtyard of Wasting - Echo of Loneliness - Incarnation of Neglect A courtyard left to waste is abandonment made physical. Abandonment becomes loneliness. Loneliness becomes neglect. One semantic thread, reiterated with nuance. Chambers of Impurity - Echo of Trauma - Incarnation of Fear Impurity implies corruption. Corruption inflicts damage. Damage becomes trauma, and trauma manifests as fear. A precise emotional progression. Theater of Lies - Echo of Reverence - Incarnation of Dread A theater is staged illusion. Lies elevated become false reverence. False reverence curdles into dread. Performance turns into consequence. It’s not over-complicated. It’s cohesive and just advanced, deliberate wordplay executed cleanly. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee “Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein Last edited by VoidWhisperer42#5989 on Feb 21, 2026, 6:51:31 PM
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