Breach going Core Message confused cause it sounded like they only added the wall version + Hives

Edit: Apparently everything is an unstable/stable breach and its not a lable for specific kinds of breach.

Do I understand this correctly, they will keep the Hive one thats an extra area outside the map where you stand still in the middle **AND** the walled versions where you also stand in one spot the whole time?
**BUT** they will remove the one version that was like old breach - walk over the end and it expands????

Are you freaking kidding me?

WHoooooo wants that?





Sources:
https://www.poewiki.net/wiki/Breach_(Keepers_league)

"

Old-school Breaches will be replaced by those introduced in 3.27 Keepers of the Flame, **with both Unstable and Hive Breach encounters** appearing naturally in areas from Act 6 onwards. There will be the usual Scarab and Atlas Tree support for a core league mechanic, including the ability to control which type of Breach encounter appears in your maps, if you have a preference one way or another!
Last edited by Teigo#1907 on Feb 19, 2026, 6:33:09 AM
Last bumped on Feb 19, 2026, 6:30:59 AM
No, they are not doing that and it literally says that in the text you quoted yourself.

"
Old-school Breaches will be replaced by those introduced in 3.27 Keepers of the Flame, with both Unstable and Hive Breach encounters appearing naturally in areas from Act 6 onwards.


Unstable Breaches are the expanding circles.
"
No, they are not doing that and it literally says that in the text you quoted yourself.

"
Old-school Breaches will be replaced by those introduced in 3.27 Keepers of the Flame, with both Unstable and Hive Breach encounters appearing naturally in areas from Act 6 onwards.


Unstable Breaches are the expanding circles.


Thats what I thought at first as well and I didnt understand the outcries on Reddit.

Stabilized spawns the Boss in the Map aka no Walls

Wiki:
"
Stabilized Breach

Defeating enough Breach monsters to fill up the bar will cause the timer to accelerate to max, then stabilizes the Breach, stopping the timer and Breach expansion. When this occurs, several rare Hiveborn monsters (and sometimes in maps, Vruun, Marshal of Xesht) near the location of the Breach Hand that must be defeated to successfully collapse the Stabilized Breach. Note that players are intentionally not expected to be able to stabilize Unstable Breaches during the earlier parts of the campaign.


Or is the Wiki simply mislabeling them?
Breach circles have to states:

Unstable: This is when you're still killing regular monsters to fill the bar.

Stabilized: This is when you're done filling the bar and the boss/4rare monsters appear.

The wiki isn't mislabeling them and reddit is just whining about wall encounters in general.
Last edited by Scarletsword#4354 on Feb 19, 2026, 6:15:59 AM
So everything is called unstable Breach except the Hive encounter?

Meaning they simple add everything of Keepers as is but balanced cause now Core?

Ingame this felt clearly like 3 types of Breaches would spawn and them talking about adding "both" and naming them unstable and Hive combined with the Wiki is making it confusing enough that Reddit got it wrong as well...?

Why is everything as if its inspired by leech mechanics sometimes...
"
Teigo#1907 wrote:
Meaning they simple add everything of Keepers as is but balanced cause now Core?


Everything but grafts and graft-related currency, correct.
"
"
Teigo#1907 wrote:
Meaning they simple add everything of Keepers as is but balanced cause now Core?


Everything but grafts and graft-related currency, correct.


Damn

Well thank you for clarifying this. I was genuinely angry about this misunderstanding.

Edit: Ive editted my post accordingly
Last edited by Teigo#1907 on Feb 19, 2026, 6:33:54 AM

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