Could GGG adress attacking invulnerable monster causing massive fps drops?

The coding behind them causes for massive computing strain. It worked fine back in the old days when builds werent as aoe-heavy, but now 1 group of invulnerable monsters can freeze your client for 5+ second if your build is attacks too fast.

Im 101% coding layman so i probably make bs as i go, but maybe let invulnerable monsters register a hit, but disable all the damage calculations that come with the hit.


Makes blight just annoying as heck.
Last bumped on Feb 18, 2026, 3:05:54 AM

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