Could GGG adress attacking invulnerable monster causing massive fps drops?
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The coding behind them causes for massive computing strain. It worked fine back in the old days when builds werent as aoe-heavy, but now 1 group of invulnerable monsters can freeze your client for 5+ second if your build is attacks too fast.
Im 101% coding layman so i probably make bs as i go, but maybe let invulnerable monsters register a hit, but disable all the damage calculations that come with the hit. Makes blight just annoying as heck. Last bumped on Feb 18, 2026, 3:05:54 AM
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