Fresh Gold Cost Thread

The gold cost for buying items is fun-prohibitive.

I have started some new HC characters recently. I don't have any gold stored up in HC. WHenever I get good mats and/or find something I want to trade for, the gold factor is the limiting factor on what I can buy... I can literally play for 8 hours a day, and be limited on starting characters by this gold cost.

It's honestly ridiculous. The gold cost is also tied to the item type instead of the listing price, so uniques that should be dirt cheap are now still gated behind time, practically defeating their purpose, and presuambly, making the majority unsellable (by the time I have enough gold for some of the uniques that have alch prices, I might as well be spending chaos).

Serious, in an 8 hour play session, I should have enough gold to buy anything my character can equip, like 10x over...
Last bumped on Feb 16, 2026, 9:45:48 AM
What kind of maps are you running? If you're actually clearing content for 8 straight hours and don't end up with millions of gold, you're either running single-mod white maps or I don't believe you.

-1 to this thread. Gold costs exist for a reason, and if anything they need to be significantly higher because we still have too many item-flipping hideout warriors.
Presumably, campaign maps.

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You can always do manual trade, that doesn't cost any gold. But note that you need to get to level 25 to be able to give orbs. (Or is that only for brand new accounts ?)

Relatively high gold costs in semi-automatic trade at start are also presumably there to avoid abuse with new characters / accounts ?

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