Make Ultimatum Trialmaster 1st reward more enticing

You want to be hooking the player to go for just one more, and one more, and one more.

The most important reward by far is the very first. It should never be a corrupt rare, because the odds are too high that it's garbage or uninteresting. It should always be something that entices the player to do the first encounter.

I'd argue that Ultimatum should never reward corrupt rares, but maybe there's a lore reason that escapes me...


Late edit: and if you must keep corrupt rares on Ultimatum, maybe it's time for a rework to corruption, or the corrupt items that Ultimatum see. Always 6-mod with corrupt implicit? Something has to be done.
P1 SSF Phrecia: 97 Oshabi Aul KF
P2 SSF FateOTV: 89 Spark PF
P1 char archive: view-thread/963707
Last edited by unsane#5479 on Feb 15, 2026, 1:51:23 PM
Last bumped on Feb 15, 2026, 8:27:52 AM
Isn't it already a corrupt rare that has always either one corrupt implicit modifier or at least one white socket ?
Last edited by BlueTemplar85#0647 on Feb 15, 2026, 8:28:28 AM

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