i'd like to suggest some changes to determination and grace.
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the current defense system is heavily biased toward es. this is because you can easily get decent numbers for armour and evasion through aura effect and flask scaling alone.
especially with aegis aurora, i don’t think the item itself is overpowered. but the point is that the current defense system allows you to get high efficiency even without having much flat armour on your gear. the problem is that players can easily reach sufficient numbers without even wearing armour or evasion-based items. isn't that strange? honestly, nobody uses pure armour or evasion bases anymore because they have no value compared to es bases. i think the problem lies in the aura and flask systems that make these gear bases obsolete. so, here is my proposal: please remove the flat armour and evasion from flasks, determination, and grace. change them to something more intuitive, like % life or spell suppression. in return, let armour mitigate elemental damage as well. by making it harder to get flat armour and evasion from external sources, the value of the stats on the actual gear will increase. while it becomes harder to stack these stats, their value would be justified by allowing them to mitigate elemental or spell damage. i believe this is the right direction. the current defense system is just wrong. Last edited by 이게임몰라요#0417 on Feb 14, 2026, 3:25:27 PM Last bumped on Feb 14, 2026, 3:23:42 PM
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