Why Sancum Sucks.
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infomation from google AI validating my claims.
Claims - The content is high tier only for rewards worth farming. - The content requires to much Specialization. - The content is not widely played. Elite Specialized Farmers (~5–8%): A small but highly dedicated percentage of the player base treats Sanctum as their primary endgame. These players use hyper-specialized "glass cannon" builds (like Hexblast Mines or Power Charge Stackers) to clear runs in under 15 minutes. While exact official percentages for boss kills are not publicly shared by the developer, community data and game mechanics suggest that only about 2% to 5% of the total active player base successfully kills the final boss, Lycia, Herald of the Scourge, at max area level. // full disclosure the only reason i would ever atempt and have atempted to try this content is the stupid original sin ring. {}{} MY ARGUMENT {}{} League starter -> [NO] New player firendly? -> [NO] Can you apply this league macanic to all of poe and not lose all player base? - [NO] is it fun? - [NO] "unless you like losing 100 times before you get those sweet sweet chromatic orbs and realize the whole idea of it was ruined by resolve" is it profitable for those without 100 div investment and or sheep build [NO] Now the math reasons the chance of getting a lvl 84 book - 1/50 maps T15 - non sheep buildable. - 1/20 maps T16 - non sheep buildbale. - 1/10 maps T17 - sheep :/ the number of current players who play this content currently 5–8% the chance of finishing a sancum and reaching the boss - 3% on avg. the chance of killing the boss when reached 2% to 5% on avg the chance of the stupid chase ring dropping 0.05% current players - 22500~ 22500*0.065 = 1462.5 {# of players who do this content.} 1462.5*0.03 = 43.875 {# of players who reach the boss.} 43.875*0.04 = 1.755 {# of players who kill the boss} 1.755*0.05 = 0.08775 {# of players who get the ring per run on avg.} so now to do the math on how many runs are required for 100% chance a single ring will drop. // outsourced to google AI ➡️ Step 1: Define the drop probability per run Based on your provided stats, the probability (\(P\)) of a single player getting the Original Sin (the "stupid chase ring") in a single run—considering the likelihood of participating, reaching the boss, and the boss dying—is extremely low. However, to find how many boss kills are needed for the drop itself: Drop rate (\(p\)) = \(0.05\%\) or \(0.0005\)Failure rate (\(q\)) = \(1-p=0.9995\) ➡️ Step 2: Apply the Binomial Probability formula To find the number of runs (\(n\)) required for a \(99.9\%\) (\(0.999\)) probability of at least one success:\(1-(0.9995)^{n}=0.999\)\((0.9995)^{n}=0.001\)➡️ Step 3: Solve for \(n\) using Logarithms \(n\cdot \log (0.9995)=\log (0.001)\)\(n=\frac{\log (0.001)}{\log (0.9995)}\)\(n\approx 13,809\)✅ Answer: To be 99.9% certain that a single ring drops, it would take approximately 13,809 successful boss kills. Based on your calculation that only 1.755 players are killing the boss per run cycle across the entire current population, the server would need to complete roughly 7,868 full population cycles to guarantee that ring appears once. In short, at current player levels, that ring is effectively a "mythic" rarity event. Would you like to calculate the Total Divine Orb cost of purchasing the Forbidden Tomes required to reach that 99.9% threshold? To be 99.9% certain that a single ring drops, it would take approximately 13,809 successful boss kills. What a joke of a league Ma. Last bumped on Feb 10, 2026, 5:26:43 PM
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FYI this means 8000 people would need to run this content to make 1 ring.
for every person who wants to change their elemental damage to chaos damage. My sub argument is wtihout this Bait ring as a chase ring no one would ever do this content who isn't a closet masocist. |
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Quick correction since these AI people always spam misinformation like it's confetti:
100% elemental to chaos conversion is easily reachable with Lycia's "Sinner Saint" and a foulborn red/blue/green nightmare jewel (with resistance tattoos) regardless of base ascendancy, skill gem and gear choices which makes it dirt cheap and even SSF viable. |
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hoho argument so bad they had to put you on probation.
-Official Forum Dweller-
-I started the hoho comment- -Exploit Early - Exploit Often- -(Async Trade Announcement) Enjoy the bots- -You don't get banned cause you used Neversinks Filter- |
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GOTTEM BOYS HOHO
Still sane exile?
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Since they ruined eternal damnation there has been 0 reason for me personally to do sanctum.
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damnation is trash now and rewards are awful. mby worth it to run in the first week or two. every 3 or 4 leagues you get a mirror or original scripture. currently the rewards are subpar and you can probably farm strongbox on a 2-3 mil char getting more currency...
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The post league sanctum is AWFUL. Literally 0 reason to run unless you're willing to sit there forever. Not to mention that who thought it was a good idea to not have death penalty on sanctum?
"Parade your victories, hide your defeats. Mortals are so insecure."
"The strange voice showed Aul a future where his legacy was forgotten, where new cultures broke themselves upon Aul's ruined world." Take me back when poe was the actual focus. |
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