Lag / Freezes - Critical Performance Issue
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Dear GGG Support Team,
I'm reporting a critical performance issue that severely impacts playability. While this may already be known, its persistence and severity warrant detailed documentation. Issue Description: The game experiences repetitive freeze/lag cycles that create a rubber-banding effect: - Game freezes for ~10 seconds and sometimes more - Upon unfreezing, all actions execute extremely fast (catch-up) - Makes the game partially to completely unplayable Attempted Fixes (None Successful): - Clearing shader cache - Increasing GPU shader memory allocation - Switching between Vulkan and DirectX versions - Various other community-suggested solutions Key Observations: Network Independence: - Issue persists across different networks - Friend in different German region experiences identical symptoms - Both describe it as "unplayable" Temporary Workarounds: - Creating new instances (Ctrl+Click waypoint → "New Instance") sometimes helps - Fix is inconsistent and not reliable Time-Based Pattern: - Freezes occur significantly more frequently during peak hours (19:00-22:00 CET) - Suggests potential server-side capacity issues - Issue wasn't existent when the game was initially launched. Freezes started in 2025. Additional Context: - Similar (though less severe) symptoms occurred in PoE1, suggesting possible shared underlying architecture issues. Request: Could the team investigate potential server-side bottlenecks during EU peak hours? The time-based correlation strongly suggests this isn't purely client-side. Thank you for your attention to this matter. Last bumped on Feb 9, 2026, 5:07:05 PM
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I'm following up on this report as the issue persists without response.
Additional Confirmed Cases: Since my initial report, I've confirmed this issue affects multiple players in Germany, all experiencing identical symptoms: - Repetitive 10+ second freezes followed by fast-forward catch-up - Issue began in January 2025 or maybe even earlier; was not present at launch - Occurs more frequently in multiplayer sessions, but also present in solo play (though less severe when solo) Information is Currently Fragmented: Similar reports exist across multiple platforms (Reddit, Steam forums, YouTube). Centralized communication from GGG would help affected players understand: - Whether this is a known issue under investigation - What diagnostic information would be useful to provide - Whether any workarounds or mitigation strategies exist - Potential timeline or scope of investigation Issue Characteristics: The problem is not reliably reproducible: - Freezes occur at various times throughout the day - Peak hours (19:00-22:00 CET) seem worse, but not consistently - The issue "comes and goes" unpredictably - Multiplayer sessions substantially more affected than solo play Request for Next Steps: Any official guidance would be valuable: - Confirmation whether this is under active investigation - Specific diagnostic data that would assist (gateway logs, system specs, party size correlation, etc.) - Recommended troubleshooting steps beyond community suggestions I'm available to provide additional technical information as needed. Thank you for your attention to this matter. |
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