New Breach was fun But

Normally if i dont like a league mechanic i can just walk past it, but not with breach walls as they impacted such a big area of the map.

Yes i could just run straightt thru it all but then im missing a good chunk of the map, some jungle valley maps i ran had a 3rd covered with walls.


If it goes core it wont be an issue as ill be able to block the mechanic on the Atlas tree but if felt bad having most maps taken over even with the changes they made to the walls.


All i ask is when implementing cool new ideas ask yourself will it still be fun 5000 times later especially when its going to be a new league mechanic that will be forced onto the player
Last bumped on Jan 3, 2026, 6:10:31 PM
Yeeah non-optional league mechanics always feel bad. And if it does go core the notable to block breach should still be left in the atlas tree, so I'm 99% sure people will be able to stop it from spawning on their maps if they don't want it.
Basic breach: I like the new ones. These could quite happily go core.

Defense breach: these don't really fit imho. It's just a weird basic breach with walls that are annoying.

Fortress breach: I like these. Its a nice side activity. The walls can eat my entire rump though.

The bosses: tbh, the boss encounter over-punishes not having reactive recovery (ie on block recovery or recoup). Also, having to use the key with a map feels REALLY bad; it should be a standalone key.

Overall impression of the league: it felt like the whole thing was badly half-baked.

Also, can we have old breachstones back? I miss old breachstones.
+1 For breachstones returning, that was my main method to level to 100 solo and make some nice profits along the way.

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