PoE2 Network Issues

Network is so unstable now I cant play. What is the plan GGG? were are the patches?
Last bumped on Dec 31, 2025, 4:18:12 PM
I've been having the same issue the entire league. Randomly latency spikes into the thousands and fluctuates constantly up and down between 200 and 1200. Completely unplayable when it happens. And just randomly stops when you enter certain areas. My hideout was doing it the other day, 3 seconds of lag any time i did anything. I swapped my hideout to shrine, and it completely stopped. I went to the well, lag was back again. I have had this happen over and over and over again all league.
Yeah, I notice the network is stable in my hideout, but then I go to the Well of Souls and get a 1200ms spike. Or it spikes like crazy in the hideout, then I enter a map and it's smooth as butter. Like, wtf GGG? Why is this so difficult?
Like all I want to do is play man.
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Shade307#0822 wrote:
Yeah, I notice the network is stable in my hideout, but then I go to the Well of Souls and get a 1200ms spike. Or it spikes like crazy in the hideout, then I enter a map and it's smooth as butter. Like, wtf GGG? Why is this so difficult?
Like all I want to do is play man.


This does not necessarily have anything to do with GGG but potentially local data centers not performing well. There have been countless topics where people shared insight on reasons for this, and also ways to fix this on your end. You can just try a VPN for a quick fix or, if it's persistent, a service like ExitLag and see if that helps you.

In any case, General Discussion is not where this belongs but rather Technical Support
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Many players have proven these issues are instance-specific, meaning GGG controls the server allocation. If switching instances or gateways fixes it, that’s on their infrastructure — not your ISP. Blaming players or suggesting paid third-party tools (like ExitLag) as the default solution is deflecting, especially when PoE1 handles stability better under the same conditions.
"
Shade307#0822 wrote:
Many players have proven these issues are instance-specific, meaning GGG controls the server allocation. If switching instances or gateways fixes it, that’s on their infrastructure — not your ISP. Blaming players or suggesting paid third-party tools (like ExitLag) as the default solution is deflecting, especially when PoE1 handles stability better under the same conditions.


Respectfully, you don't understand server infrastructure.

Edit: also, there's no hint of blaming you, or any player for that matter. I merely mention ways that allow you to potentially remedy your issue. You can keep complaining or take action, after that comment I really don't care.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Dec 30, 2025, 8:57:49 PM
Respectfully thats not constructive feedback you have provided. You don’t need to be a network engineer to recognize a routing issue when a VPN or gateway change fixes it.

stating you don’t understand server infrastructure” ignores the fact that observable behavior matters more than theory. If GGG’s servers were truly stable, routing fixes wouldn’t be needed.
"
Shade307#0822 wrote:
Respectfully thats not constructive feedback you have provided. You don’t need to be a network engineer to recognize a routing issue when a VPN or gateway change fixes it.

stating you don’t understand server infrastructure” ignores the fact that observable behavior matters more than theory. If GGG’s servers were truly stable, routing fixes wouldn’t be needed.


To make that assessment you'd have to understand where the issue stems from when it can be a myriad of things. I pointed you towards one possible remedy you can try RIGHT NOW and you keep being rude.

I'm so done with people, seriously.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
IM not being rude— im pushing back on you dismissing a real issue. The fact that a VPN or gateway change fixes it proves the problem is routing-related, not just “your ISP” or “your setup.” And yes, you can make that assessment, because observable behavior matters

Multiple sources confirm:

ISP routing through congested nodes (like Telia or Twelve99) causes spikes.
GGG doesn’t control your ISP, but they do choose which gateways to use and how traffic is handled.
Other games don’t suffer the same way because they use predictive networking—PoE’s lockstep model makes it more sensitive, but that doesn’t mean the network issues aren’t real.

"I think you take it as me ripping on GGG, and I am but that doesn't mean I'm just doing it to troll them. I'm being genuine. I want them to do better, for all of us. I mean it well because I like the game. But I can't push any ladders like this, and I'm frustrated.
Been dealing with this shit network since Friday afternoon and all I wanna do is hop into some end games maps. But the second I leave my hideout, I get slammed with massive 200 to 500 network lag spikes. Unplayable to the point where I am done with this game. Pull your heads outta your fucking asses GGG and get some stable servers so us console players can enjoy your game!

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