Allow recombiner to combine maps.
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you know why! lol
Last bumped on Dec 30, 2025, 4:18:58 PM
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No, I don't know why. Please, explain.
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Take memory map + non memory = make new memory with other mods,
make memory map + conc map into memory map with conc impl etc etc etc etc |
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take shaper map + elder map mix combine into double impl
take that map and a memory map combine to make truple implic. etc etc etc etc |
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take a 100% delerium map that has some rare mod.
now mix it with a triple implic map now you have a T17 triple implic elder,shaper,searing 100% delerium. that has the maven interupts you, leads to incarnation of regret. basicly you just made a T20 map. Also contains aluring vaal side area. scarabs also pick 3 random atlas implic. rare 170% plus quanity 70% plus mob size 45% plus map contains 50% more rare monsters. memory mod has F3 upgrade magic to rare. Now use a 40% magic scarab. list keeps going. Edit Recombined maps have a party scaling *2 same effects as normal party * 2 dont play these with a aura party its counter productive. Last edited by uniushi#2837 on Dec 30, 2025, 9:03:08 AM
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You can't move implicits to a new base with the recombinator and most of the stuff you mentioned doesn't work at all.
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this is a suggestion forum.
my suggestions are not required to meet current funcionality. anything that doesn't work under the suggestion is implied as a change or add for that instance. |
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Sure but you still want people to understand what you are suggesting, right?
Going from "allow recombiner to combine maps" to "change the entire behavior of the recombinator, breaking most existing interactions" seems like a bit of leap for having people guess. |
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" Q: what does the recombiner do? A: combine two items of the same type. You answered yourself. [Removed by Support] Last edited by uniushi#2837 on Dec 30, 2025, 1:29:38 PM
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-1.
“Freedom is what we do with what is done to us.”
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