Dear GGG devs, Can we please have the "tiered" Jorgen Talisman craft back?
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With the recent "bug-fix" that resulted in Heist amulets no longer being able to retain modifiers while magic, Simplex and Focused amulets have become really high budget items on top of their respective crafts becoming absolutely miserable.
Now I'm aware that the Jorgen craft has been moved to bestiary, but it's no longer "tiered", which means that getting the implicit you want is like 1 in 27 not even counting roll range, which makes the craft almost as miserable and costly as crafting on a heist base and the end-product is not as powerful stat-wise in most cases. In addition, there really isn't anything in-between regular amulets and heist amulets in terms of gear progression. For example, for an attribute stacker I buy an Astramentis on day 1 and it is not coming off until I have an influenced simplex. I might be in the minority here, but I think talismans are interesting and cool, and they can potentially offer interesting gearing choices for medium budget setups and even end-game setups for some builds. But currently, almost nobody uses rare talisman and it's most likely because of how the beast craft was implemented. Possible solution: Add a different beast for each talisman tier with the higher tier ones are rarer, I guess. Last edited by Andrava86#1273 on Dec 26, 2025, 6:43:59 AM Last bumped on Dec 26, 2025, 10:42:56 AM
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Should just partially revert Syndicate rewards.
Pointless to give triple-A game companies any sort of constructive criticism without getting put on probation (or banned). GGG's downfall is drawing near.
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