Stack unmodified items—cleaner stashes, faster play, lighter servers.
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Suggestion: Allow All Unmodified Items to Stack
Concept: Any item that has not been modified (no affixes, rolls, or corruption) should stack. Once an item is altered—through crafting, corruption, or map rolling—it becomes unique and therefore non-stackable. Player Benefits: • 🏦 Stash clarity: No more clutter from dozens of identical white maps or base items. • ⚡ Better behavior flow: Players would roll items only when they’re ready to use them, keeping stash tabs clean. • 🎮 Faster consumption: Modified drops (rare maps, corrupted items) would be used more quickly, since they wouldn’t stack. • 🌍 Universal comfort: Every player benefits, whether casual, SSF, or trade league. • 🌍 Universal comfort: Every player benefits, whether casual, SSF, or trade league. Developer/Technical Benefits: • 💾 Reduced database load: Thousands of identical unmodified items could be compressed into stack entries instead of individual records. • 🌡️ Lower memory footprint: Stash tabs would load faster and require less active memory. • ❄️ Greener infrastructure: Less heat output → reduced cooling needs → smaller operating environment. • ⚡ Performance gains: Smoother stash interactions, faster trade, and less lag when handling large inventories. It would be simple to figure out: • Unmodified = stackable. • Modified = unique or rolled, non-stackable. Last bumped on Dec 26, 2025, 2:06:44 AM
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