Stack unmodified items—cleaner stashes, faster play, lighter servers.

Suggestion: Allow All Unmodified Items to Stack
Concept:
Any item that has not been modified (no affixes, rolls, or corruption) should stack. Once an item is altered—through crafting, corruption, or map rolling—it becomes unique and therefore non-stackable.
Player Benefits:
• 🏦 Stash clarity: No more clutter from dozens of identical white maps or base items.
• ⚡ Better behavior flow: Players would roll items only when they’re ready to use them, keeping stash tabs clean.
• 🎮 Faster consumption: Modified drops (rare maps, corrupted items) would be used more quickly, since they wouldn’t stack.
• 🌍 Universal comfort: Every player benefits, whether casual, SSF, or trade league.
• 🌍 Universal comfort: Every player benefits, whether casual, SSF, or trade league.
Developer/Technical Benefits:
• 💾 Reduced database load: Thousands of identical unmodified items could be compressed into stack entries instead of individual records.
• 🌡️ Lower memory footprint: Stash tabs would load faster and require less active memory.
• ❄️ Greener infrastructure: Less heat output → reduced cooling needs → smaller operating environment.
• ⚡ Performance gains: Smoother stash interactions, faster trade, and less lag when handling large inventories.

It would be simple to figure out:
• Unmodified = stackable.
• Modified = unique or rolled, non-stackable.

Last bumped on Dec 26, 2025, 2:06:44 AM

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