some poe1 feedback
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POE ideas
a voll ring with mana gain on hit to replace thief torment special gold monster packs that explode in gold - not items the way items drop for example in harvest needs to change because as u kill stuff your screen explodes with crap then random crap u cant see kill u instantly and it looks bad instead of items dropping as u kill each monster instead all the shit can drop AFTER U KILL EVERYTHING - loot explosion at the end inter changeable scrolls vendor trade portal for wisdom and vise versa an item where it considers your spell dmg to be melee dmg this would enable things like cast on melee kill to function with spells and further combos with other stats or more items and gems immortal call needs something extra- imo it just behind the other guard skills but wen i read it, it sounds amazing and on that perhaps a guard skill that grants ward or make ward function in some way monsters that you dont normally see together in a map could unlock cool monster abilities or combos for the player to consider how to engage THE REDUCED COOLDOWN RECOVERY RATE MAP MOD NEEDS TO BE CAPPED AT 45% OR U BRICK TRIGGER BUILDS HARD AND IT FEELS BAD THERES ALSO TEMP BUBBLE TOO AND WEN EVERYTHING LINES UP ;) make chris Wilson a boss monster in the game :D the blight spore bomb think the devourers spawn in harvest (yellow) cap them with temp bubble it can get to be too many along with 100 map mods and stuff just an idea no offence in higher lvl maps it can go crazier maybe depending on mods another off the top idea about bombs u could make shock waves that pulse and a revers knock back so it suck the player in then a sound then explode huge dmg - annoying and funny automation support or alt gem ideas - make the spell frequency in double bursts - change 1 - 2 -3 or random casts/ bursts - review animations and clunk with different spells or if its too much disable some spells with it or make a new gem called "auto cast" for spells only and make items to support cool builds/ interactions can we get more -1 to Total Mana Cost of Skills - PUMP THE NUMBER UP ACTUALLY TELEGRAPH MORTAR - SHEESH on kill effects instead apply on hit at half the value THERES SOOO MANY ITEMS THAT DROP ITS BORDERLINE DYSFUNCTIONAL - wat i mean here is the item text is as long as the screen and its hard to pick up 1 or 2 items to help fill up vaal clarity it would be nice to have like a soul gain on crit built into cast on crit or something or a buff like that provided by vaal clarity -CHANCE TO REFRESH DURATION ON HIT WHILE EFFECTED BY VAAL CLARITY (idea) a way to apply 20 alc orbs to 20 maps all at once and valls and chiz a scarab mass convert to chaos in the trade tab FOULBORN BOSSES - DROPS FOULBORN UNIQUES -CORE FOULBORN MAPS? FOUL SUPPORT GEMS LIMMITED TO 1 KINDA LIKE ALT SKILL GEMS BUT LOWER THEN WOKE SUPPORTS I RLLY LIKE FOULBORN :) FOULBORN FLASK - different effect or behaves differently depending on where on the belt it is need more and better mana fixing solutions for cast on crit plz i wish wine of the prophet was a mana flask instead for cast on crit build more ward innovation i dunno something's missing maybe solve a problem with ward more boss enrage mechanics cuz funny :D an poe AI tool to help code poe filter and help learn poe mechanics CHAT P.O.E use the poe data base the block chance on monsters is wack can u lower it just a bit i cant proc with cast on crit ( i have 100% chance to hit/crit) maybe just an idea but instead of capping the monster block you could have a rotating block where it periodically turn the block off and on so its not a constant not proccing situation-ish but still achieve the effect u want MAKE THE VIRIDIAN WOOD POP OUT BETTER i blow past it so ez and feel so dumb :p maybe a whole ass forest entrance SPOOKY GLOWING WHISPS, like u can't miss this change how div cards drop in maps make a system where you can pick a couple cards that always have a chance to drop in any that way your not feeling obligated to run specific maps and this could be a keystone on the passive tree and there could be a cluster or two that affect div cards in some way just to go a lil beyond scrying witch functions the opposite how you would think not sure if thats intended idea div card key notable very small chance to drop double - to create that "holy fuck" moment in people kinda like a casino inspiration support idea because charges are built in make it so you get % chance to not spend charge or do x without removing charge maybe just like div cards you could make some items drop more because lore or environmental reasons like more shav items off shav and maps that contain shav as a boss going by what ive read in chat multiple times now is enhar needs a speed buff people are tired of waiting around i dunno just speed the animation a little or make it instant wen trapping or include different style trap just an idea we need a send chaos to stash button on the currency exchange/ inventory u need some item changes we need the jewl with - 10 mana to skills ;) we need watcher eye mod - clarity - mana gain on hit and we need mana gain on hit thats not the stupid ring (thief torment) - voll ring ;P so you make voll a 3 peace, this way u give up amulet and chest and ring slot but with my build it would open a ring slot and be really good and another ring ;)))) (discharge) with chance to gain + 100 max all charges and double dmg chance for triple dmg cant use other ring chance to proc charges multiple times at least 1 copy - double dmg chance for 2 copies so the charges would proc 3 times - triple dmg cant use other rings + 1000 AOE kinda like face breakers 0 - 1000 AOE (just discharge specifically - you cannot gain charges from this ring any other way) have kiracs scouting reports storable in the same menu as his maps the black box underneath the activate button could store all kirac scouting reports plz wen your in someones trade merchant and it notifies u that the item your buying is a different price that is amazing can we also do that with rarity because buying maps people often mix in yellow corrupt maps with white and it would be nice having that same notification with different rarity of item - not rlly needed but theres annoying times MAP MOD EXTRA PROJ AND PORKYPINE EXPLODE IS TOO OVER WHELMING -maybe bad mods and gear at the time plus to curse lvl support gem - empower does this but stacked up would be amazing sentinel either needs to be removed or overhauled cuz its kinda sad af wen u hold ALT on a div card it should show u the map it normally drops from delve ladder ? GUCCI GOLD EXPLOSIONS JUST LIKE THE ELEMENTAL EXPLOSIONS THAT SPAWN FROM MOBS AND THERE HUGE MAKE A GOLD COLOUR ONE AND WAKE IT EXPLODE WITH A TON OF GOLD PUT THE MERCINARIES BACK IN THE GAME FROM THE LEAGUE BUT LIMMIT THE MODS AND ITEMS HAVE US UNLOCK/ SAVE HIM IN THE STORY TO HELP TAKE OUT THE BIG BAD NOW U HAVE AN AURA BOT THAT WOULD BE SO GOOD GEE GEE GEE <3 redo and update metamorph (build a boss mechanic) this would be insane in poe2 aswell just update it some type of prestige lvls after 100 - no bonus stat just number go up who has the highest maybe expand on this with crazy ideas ? Div cards need a popular section in the currency exchange more poe2 mobs in poe1 plz a stat sheet for totems but make it so wen u put an item on you can see that stats that apply on the totem or not the whole map should be glowing if you have to do the boss (visual q) GGG sometimes it feels like all my speed is gone on some rare and boss monsters like all my attack and move speed is gone i dont know who in charge thinks this is a good idea, ITS NOT, its terrible go play cyclone you bunch of psychos SPEED AND INTERNAL COOLDOWNS - STOP uhohing WITH EM SO MUCH TAPPER IT DOWN SOME really needs like 10 mana gain per enemy killed granted as a stat wen u lvl for smoothness mana is too spooky and not enough mana gear for cast on crit not enough -# to mana cost of skills modifiers as u lvl u get stats include mana gain per enemy killed as a stat every 10 lvls char gains 1 mana gain per enemy killed lvl 100 is 10 mana gain per enemy killed that would smooth out mapping bossing your cucked with thief torment ring and poacher mark for mana gain on hit - mark is the way enduring mana flask that refills on crit - this is the way claw 14 mana gain on hit - this is the way so claw sorta fixed me so i can have 2 rings on maybe beef the mana gain by like 10 - 15 so like double the base stat of the claw with ilvl i want a way to alc and vaal 100 maps with 1 click since shrines are so rare they may aswell last the whole map more variety of goatmen think different weapon types animations armors and spells buffs debuffs there should be undead varieties of current enemies types and inhabitants should be really spooky with these wen u click the npc it should go straight to the trade window and then there should be an id all button in the npc trade window that would be alot smoother and way better for other devices like mobile and console a crafting bench option where if u have max res elemental res u can flip to a different element without locking the item just so you can further dial in a little better can we have scourge maps and foulborn maps :D movement skills that have a cooldown should not cost mana (imo) Last bumped on Dec 23, 2025, 2:02:33 AM
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" Yeah, replace that one mod which makes all mobs drop same type of rare with this. Since its been a billion years since rares off ground are 99.9% garbage it would be a major improvement. POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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