Remove magic charge removal monsters
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Having magic packs, especially now that all magic packs of the same type get the same mods, get charge removal ruins some build archetypes that uses charges.
It seems that charge removal is gone from normal monsters in maps, or I have at least not noticed them. But I have noticed that specific content such as searing (not tested eater) influenced packs and alva temples can have charge removal monsters spawn. As I'm playing a discharge jugg, all my defences and all my damage comes from charges. This makes it impossible or way to risky to even attempt this content. Please make it so that they can only remove a single charge per hit. Or have it so charge removal only exists on rare enemies. I want to state that I am okey with charge removal as a map mod, and on delve, or other sources that are controllable. hi <3 I stream at twitch.tv/sjatar_ Last bumped on Dec 9, 2025, 1:08:45 PM
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