The new 'The Remembered' is bad

Please give us itemized versions of Chambers of Impurity, Courtyard of Wasting, and Theatre of Lies if you plan to keep this invitation as it is. Otherwise, please get rid of it because I am tired of investing into increased memory tears + reduced chance of chambers of impurity (the only one I've gotten so far by the way) on the atlas tree only to hardly ever see memory tears and have them to all lead to chambers of impurity anyway
Last bumped on Dec 20, 2025, 10:48:24 AM
+1

All they really need to do is let us maven the quest versions, that way everyone will get their skill point from that invitation guaranteed. I have no clue why you can't maven the quest versions of those maps lol


That or yeah just let us itemize and sell em, its super bad to be relying on RNG for an endgame system like this. Conquerors being RNG were bad back in Fall of Oriath when Sirus was the main final boss, and its bad now too with Eagon.

Or just let us pursue memory tears deterministically from the map device, just like how you can click exarch,eater or maven anytime. There's so many solutions.
"
Toforto#2372 wrote:
+1

All they really need to do is let us maven the quest versions, that way everyone will get their skill point from that invitation guaranteed. I have no clue why you can't maven the quest versions of those maps lol


That or yeah just let us itemize and sell em, its super bad to be relying on RNG for an endgame system like this. Conquerors being RNG were bad back in Fall of Oriath when Sirus was the main final boss, and its bad now too with Eagon.

Or just let us pursue memory tears deterministically from the map device, just like how you can click exarch,eater or maven anytime. There's so many solutions.


It is merely a means to slow your progression. Those kinds of things, however annoying, are necessary. Its just a mile extender on the treadmill that gives you a goal to accomplish. Your game doesn't break without having those points.
+1

Dealing with horrible rng on trying to finish it is pure unfun. Trying to finish the challenge for the 70% one and I need theatre of lies. Have run well over a hundred maps all geared towards finding eagon and I've seen him twice and despite having the 2 that are already witnessed reduced via the atlas tree I've seen them instead of the one I need.

There needs to be a way to get them outside horrible tedious stacked rng. It'd be 1 thing if you were dealing with 1 layer of rng but it's multilayered here.

Have to completely rng find the memory tear (No pitty system to have one every X number of maps as a safety measure) then need to hit the right chance to get the memory you need. All other things in the game of a similar type at this point have some system to circumvent bad rng strings outside this.


Found memories as a whole should be itemized after the story versions and be tradable. Have them function like the old memory system where you apply the itemized version to a starting map and then go to eagon to progress it.
Last edited by IonDrako#4482 on Dec 20, 2025, 10:29:40 AM
"
IonDrako#4482 wrote:
+1

Dealing with horrible rng on trying to finish it is pure unfun. Trying to finish the challenge for the 70% one and I need theatre of lies. Have run well over a hundred maps all geared towards finding eagon and I've seen him twice and despite having the 2 that are already witnessed reduced via the atlas tree I've seen them instead of the one I need.

There needs to be a way to get them outside horrible tedious stacked rng. It'd be 1 thing if you were dealing with 1 layer of rng but it's multilayered here.

Have to completely rng find the memory tear (No pitty system to have one every X number of maps as a safety measure) then need to hit the right chance to get the memory you need. All other things in the game of a similar type at this point have some system to circumvent bad rng strings outside this.


Found memories as a whole should be itemized after the story versions and be tradable. Have them function like the old memory system where you apply the itemized version to a starting map and then go to eagon to progress it.


Yeah agreed, itemizing them would be the easiest fix. We had a similar problem back when Sirus first came out, Conquerors were pure RNG to find. You could go a whole day of mapping without seeing one. Its just not fun doing maps nonstop, not knowing when Eagon will decide to show up and if its gonna be the correct memory chain lol

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