Soul Eater on mobs has to be worked on somehow
|
Soul Eater is in my opinion borderline gamebreaking. If you play a minion build or anything that "feeds" the monster souls, you quickly get enemies that are so insanely fast that they turn into uber bosses, and are insanely tanky too. I dont know what to do but its ridiculous how one single monster mob can have such a gigantic impact, and you cant work around it too.
Last bumped on Dec 7, 2025, 4:10:30 PM
|
|
|
I think different playstyles each having their own respective pros and cons is much more a feature than a bug. In many ways, minion-centred builds can potentially lend themselves towards... shall we say... 'efficiencies' where you can get away with skimping on survivability-focused affixes because, well - you have an army of meat shields; who needs to survive a hit that doesn't hit them ?
Builds which feature "spamming" minions (e.g. Summon Raging Spirits) are arguably worse again - as they don't even expect you to sink investment into minion survivability. It can't all be upside - occasionally there has to be a negative; that's how balance works. GGG do not offer first-party Technical Support.
Free Technical Support guides are available here: https://www.poecommunity.help No ads, trackers, or other weird stuff. |
|












