Fix memory tear spawn rates or completely remove them from challenges

The spawn rate for memory tears, even with the 2 atlas nodes allocated is absolutely awful.

You need to either greatly increase their spawn rate, or add more nodes to the atlas tree to buff it significantly, or if you want to keep them super rare, remove anything to do with memory tears from challenges and invitations.

The only half reliable method I have found to get them, is to pick a linear map that is easy to cover fast like Strand, then burn one map after another (run it end to end without engaging with any of the content) until one finally spawns - this is dreaful gameplay.

I have run thousands of maps, and I have had only 2 memory tears appear.
This cannot be as you intended it.
Last bumped on Dec 6, 2025, 2:42:50 AM
why? Completing 40/40 shouldnt be something easily achievable with a 2 weeks of play for the league.

The spawn rates arent an issue if you are playing for months.

If anything that should be more challenges focused around sustained engagement.
“Freedom is what we do with what is done to us.”
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Piousqd#0073 wrote:
why? Completing 40/40 shouldnt be something easily achievable with a 2 weeks of play for the league.

The spawn rates arent an issue if you are playing for months.

If anything that should be more challenges focused around sustained engagement.


I have spawned 2 in 5 weeks and thousands of maps, so hardly 2 weeks.
We also have Poe 2 league starting soon, which I intend to play, so their low spawn rate is incredibly frustrating
Last edited by Ruddski#6421 on Dec 5, 2025, 9:03:16 PM
I mean everyones RNG is different, but I had no issues completing this week 1 or 2
“Freedom is what we do with what is done to us.”
This one can be obnoxious. It's fine to have some rng in challenges but this one can be frustrating if you get unlucky with spawns.
I would like to see some changes made to how they spawn as well.
Either drop as invites or let us scour them of if we get one we don't want.
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Last edited by jackof8lades#6863 on Dec 6, 2025, 2:19:59 AM
Just make it a determined checkpoint like the invitations from exarch searing and eater of the world, dev can set the bar of how many maps you need to run before encounter 1 tear, it’s more intuitive and less frustrating.

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