Gold in Asynchronous Trade is bad design and bad UX.
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Really awful decision making in the current structure. Need better game directing.
Last bumped on Dec 6, 2025, 3:13:03 PM
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it is needed to counter bots and flippers. You want to use trading play the game and farm.
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Gold for trade is fine.
It doesnt stop the bots though, just adds the extra step of sticking them in a gold carry prior to setting them loose on the market. GGG needs to add random captchas or something. “Freedom is what we do with what is done to us.”
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" You have a completely uninformed and unintelligent view of programming if you believe this impacts bot engineers. Behavior modeling is 101 to engineering bots. The refactor of bot code would be as simple as specifying the new mechanic key value pairs on an already existing class and refactoring an already existing calling method with those key value pairs on the Behavior Model Data Object. Less than an hour of programming. The only complete solution to defeating bots is GGG offering a currency selling service. A service they will have to hate to offer, but also understand is the completed solution to defeating bots. And flippers are not forbidden by the ToS, so however you reached the conclusion the intent is to counter flipping is also dumb. Anyways, the real solution for gold is to finish completely itemizing the concept and homogenize as traditional game currency. The current state of gold in PoE makes the game a job and not a game. Last edited by parallelam#4706 on Dec 4, 2025, 8:40:28 AM
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gold tax helps keep the automated bot farms away. They still exist, but without the gold tax it would be much worse.
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Hoo there wanderer... |
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" That's a lot of big words used to say a lot of wrong things. Ofcourse gold impairs the volume of trades a bot can do. Sure, it doesn't complicate the coding, but they actually have to add in gameplay to be able to trade. At least if GGG stops them from being able to trade items and sell those items for gold and any similar way of obtaining gold without killing monsters. It also impacts flippers to the extent that there are a lot of currencies not worth flipping since the gold cost is just too high. Saying it doesn't affect them at all is just wrong. Last edited by arknath#4740 on Dec 4, 2025, 3:57:29 PM
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" I thought about random captchas at first too but then remembered Runescape and how they once implemented random captchas to counter bots, it worked for like couple of days and then bots started bypassing them. Eventually Runescape devs introduced random events to counter bots which did their job protecting from bots for much longer time. That could be a good protection but i doubt GGG will implement it. | |
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Agree, they should instead put % tax on the currencies you want to trade, the more you trade the higher the tax, make it 90% if you trade more than 10 times a day
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" "Completely uninformed and unintelligent view" I wouldn't say that. If I was going to tackle bots I would be looking at the trading patterns of players and developing something that hits things like the stupid sniper bots that popped up thanks to async trade. Or high trade volume accounts that are obviously being ran by a bot rather than a human player. The complete solution to defeating bots is offering a pay to win service? Big L. So at league start you can instantly buy all the divs and chaos you need to craft whatever you want? Did you even think before writing this? Because I would call this line a "Completely uninformed and unintelligent view" as you described the other person's POV. Regardless - I don't see gold as that big a deal, if you're struggling for gold then stop feeding Kingsmarch so much and run more content rather than sitting in your hideout. You don't earn any gold sitting in hideout. |
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" They may always be a lifecycle ahead but that doesn't mean GGG shouldn't at least attempt to address cheating in their game - because that's what botting is. How does a bot get around rate limiting transactions to a realistic human transaction rate? Go on, entertain me with your "superior, super elitist" knowledge. You've surely seen the clip on Empyrian's channel where the sniper bot instantly snags items on async trade in times that are obviously impossible for a human to achieve, partially thanks to modding the client to decrease load times. In the instance of abusing async trade this way they could track the time taken between clicking the element on the website and buying the item for potential abusive patterns of behaviour with accounts. That is the overall solution, identifying abusive/bot like behaviour and banhammering accounts without prejudice. If botting is against Terms of Service and GGG elect to do nothing about it then ToS just becomes meaningless. Last edited by Joppsta#6542 on Dec 6, 2025, 2:52:05 PM
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