New Difficulty Levels
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Would be awesome if you could build in difficulty levels with increasing loot and XP. I know that was a request some time ago but seems like with all the great additions this could be something on the wish list.
For a casual person this helps. I find I get to maps and die pretty fast. Tried the guides but usually my witches are done for right away. Easy Standard Hard Harder Very Hard Or L1 L2 L3 L4 L5 L6 Some great things that I love with all of the updates. Respec Identify Seems to be more Uniques but that may just be me as a casual Thanks for all the great POE1 mods you still keep making. Alot of fun! Last bumped on Dec 1, 2025, 8:32:30 PM
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I think /players command would be good enough.
On Probation Any%
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while i do think is a good idea to add varying difficulty to keep all players interested lets not forget that the higher the difficulty the narrower the build options and players capable of doing it.
and why is that a problem? because the moment it becomes the best farming strat then everyone will aim for it throwing build diversity and economy out of the window. may be the solution could be to make currency drop inverce to dropped item quality, lower difficulty will drop a lot of currency but very little in the way of good items but as difficulty increases the quality of items dropped will improve at the cost of currency drops. i am pulling numbers out of nowhere but for the sake of an example think of something along this lines: starting with easy difficulty: 100% more currency drop, 50% less item drop, cant drop t2 or higher uniques and mods on droped items will be capped at "x" item level. and at the other extreme the hardest difficulty: 90% less currency drop, dropped items cant roll mods below "x" tier, has a chance for dropped item to come with a crucible tree. since players from easier difficulty will need the items from harder difficulty players and players from harder difficulty will need the currency from players in easier difficulty to finish their items then both can coexist and none will feel mandatory. Last edited by Iamterribleatnames#6579 on Nov 30, 2025, 9:30:42 PM
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It already exists in spirit through the map tier system. The campaign is the entry level difficulty, and challenges naturally rise as you progress through higher map tiers and map juice.
Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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So... Torment levels?
We already have a way better version of this through the map tier system and the ability to roll the map modifiers. If you are dying in plain T1 white maps (scoured), you need to work on your build. If thats not the content thats killing you, then you have the flexibility you seek. “Freedom is what we do with what is done to us.” Last edited by Piousqd#0073 on Dec 1, 2025, 5:03:30 PM
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The " LX" system you're asking for already exists, there are 17 tiers of maps, they scale with difficulty, if you can't do tier 5 maps, you keep working on your character until you can, and so on.
No sense changing a core system and scaling it down in numerical value just for aesthetics. ★ Forum Threads ★
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