Fury Valve has broken interactions
![]() Fury Valve's effect on Molten Burst from Nhamahu's Flame has a stranger interaction, lowering the amount of projectiles fired. Generally the unique has some bad interactions with some skills, especially with skills like molten burst, molten strike, and nearly any skill that don't have a direct hit or break upon a condition. In most of these cases Fury Valve does not REDUCE the amount of projectiles the base skill has, with molten burst it does. To double down on this topic I'd hope there could be fix to allow skills that do not benefit from Furvy Valve to just generically not work with it like the skills listed above. I wanna use the new Foulborn Ngamhu's Flame to shoot out 20 balls and have 20 splitting tornados of fire on proc, but unfortunately it eats the extra proj for Molten Strike and REDUCES the total balls from Molten Burst, leaving me with just 5 balls on a 20% proc. Bonus: Buff Ngamahu's Flame, everyone's favorite cyclone slapper. Last edited by OverlyAggro#3474 on Nov 30, 2025, 7:59:56 AM Last bumped on Nov 30, 2025, 10:42:22 AM
|
|
" So, instead of having x projectiles, you have 1 projectile that splits to x mobs. What am I missing? Pff, who even plays Standard?
|
|
" That's not how it works with any other skill. It typically works as base skill, then all those base projectiles will split based on additional projectiles on character. In this case the neck is not working properly for this item skill. Molten burst is normally 4 projectiles, with foulborn it goes to 7. With the neck it adds 2 and the split mechanic, so the new skill should be 4 projectiles that split 5 times. I'd say its dumb it even works like this for skills that can't benefit. The bug is that the Fury Valve neck w/ Foulborn Ngamhu's Flame removes the based 4 proj and also doesn't convert them into splits. Last edited by OverlyAggro#3474 on Nov 30, 2025, 10:43:56 AM
|
|























