Melee Attack On Critical Strike Support Or Similar Alternatives Of Mirage Archer For Melee

The core problem:
Spells have dozens of automatic trigger systems (CoC, CoD, CoH, CwC, Poet’s Pen, Mjölner, Brands, Totems, Mines, Traps), while melee attacks have almost none.

This creates an asymmetry where spell builds gain automated persistent QoL mechanics, but melee builds remain locked into manual uptime.

A Melee Attack on Critical Strike support, or a Mirage-Archer-style automation for close-range skills, would help in reducing that QoL gap and create more builds opportunities.

General’s Cry shows that it's possible, but it still is a far cry to the optimization that spells have.

This aims to create a more balanced environment in which melee is not penalized unfairly, while also striving to create more builds.
Last edited by Z3RoNightMare#7140 on Nov 28, 2025, 10:56:07 AM
Last bumped on Nov 28, 2025, 10:55:20 AM

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