Upside: Items quantity is doubled / Downsides: 50% less pack size, monsters life is doubled
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Hi there,
What if we have an option to get less monsters but the same loot from them, double monsters health and perhaps some extra moods? Really, we have a lot of mods to increase monsters pack that as well increase overall profit for maps. But what if we rework this in case we want to play with less monsters count, but more powerful? What if we have 3-4 packs on the map but with x10 life and extra damage? Perhaps 50% less rare monsters but they are pretty angry, smart and have x5 life, more loot and extra deadly mods. That's something new and would be fun to play. What do you think? Last edited by b2amrpw#1473 on Nov 27, 2025, 9:47:50 AM Last bumped on Dec 5, 2025, 5:15:20 AM
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Just let us use /players
I am on the verge of running few clients in background next league. On Probation Any%
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> Maps no longer scale pack size as you increase in tier, they instead increase non-unique monster Effectiveness. Effectiveness grants monsters increased life, increased experience granted and increased quantity of items dropped.
Ah, it seems the changes I requested was already in work, thanks GGG! |
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