Settlers for the Few: How PoE’s Gold Economy Leaves Average Players Behind

Path of Exile’s current balance around gold drop rates has pushed the game into a place where only players with enormous time investment can make meaningful use of Settlers. The system was pitched as something broadly accessible, yet the reality is that average or below-average players simply can’t sustain it without stepping into playstyles and map investment levels far beyond their reach.

1: Gold acquisition heavily favors players who can chain super-juiced T16.5 and T17 maps, creating a huge gap between “no-lifers” and regular players.
2: Even when running highly optimized content, players far deeper into the game than most barely generate enough gold to keep Settlers active at a reasonable pace.
3: This turns Settlers from a general progression feature into an elite-only mechanic, contradicting its intended purpose.
4: Average players running standard red maps or unjuiced content see dramatically lower returns, making Settlers feel unrealistic or unrewarding.
5: The design signals that GGG’s tuning assumes extremely high-investment mapping as the norm rather than the exception.

This matters because healthy long-term systems should support a wide range of players—not just the top 1% who can push juiced endgame nonstop. Making Settlers viable without extreme investment would keep the mechanic engaging, accessible, and fun for everyone rather than only for the most dedicated grinders.
Last bumped on Nov 20, 2025, 8:59:13 AM
I wonder, where is the issue exactly, because gold drop like crazy this league. Do you respec with gold?
On Probation Any%
Last edited by Dxt44#4050 on Nov 20, 2025, 8:57:31 AM
I can't even afford to respec in gold as much as i would want to use this future. Because the villagers or slaves of Settlers i HAVE to keep em on Level 1 or else im not able to let it run long enough to actually make decent progress.

I havent touched settlers for days now as it would have depleted all my gold while i was doing things irl.

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