T16.5 and T17 should not self-sustain
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So I see the outrage about currency gains and on the other hands think that the loot in t16.5 and higher still feels very good.
I guess you can fix a lot of problems by making t16.5 not dropping in t16.5 and t17. By now I can just rotate t16.5 and t17 and self-sustain meaning I am in my own bubble not depending on anyone. That also means that prices are dropping for the maps. And that again makes people unhappy that are not capable or don't want to run anything above t16 because the most reliable drops are getting less valuable over time. Just a suggestion. Great league. Last edited by cavexs#4102 on Nov 20, 2025, 7:36:18 AM Last bumped on Nov 20, 2025, 8:35:53 AM
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It's a nice theory but if you considered for a second that last league T16.5 were also self sustained and even the risk scarabs for them you would notice it's not the reason why this league is so bad. The cost of those maps is down because there are not a ton of endgame strats you can run on T16.5 or T17s. Harbinger a popular strat this league doesn't benefit at all from it as an example.
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If you play sctrade essentially nothing but big ticket items will be worth anything after week 1. market is too saturated since there is no penalty for death people will run 8 modded maps and corpse run them to get more loot
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