Please consider buffing wisp scarab to a limit of 3 and 3k juice
|
Currently, if you kill a 50+ additional modifier meatsack or any other rare for that matter, all they will drop is 50 sixlinks or 10k+ fusings which sounds great until you realize you have limited stash space and portals.
A fully juiced legion rare will on average drop less loot (about 1/10th in the example of scarabs) than an equally juiced native map rare while also being 5 times as hard as one. Scarab farming in phrecia made this increadibly noticeable. A fully juiced, fully cleared abyss drops less scarabs, currency or divination cards than an equally juiced native magic monster pack in a t17 while also taking 2-3minutes to clear. A fully juiced, fully cleared harbi boss is around the same loot as 1-3 native rares in an equally juiced T17 map with the additional chance to get high tier shards (which isnt bad, usually) but it also takes quite a lot of time compared to just killing a native rare. In my opinion, this is the problem. Not a lack of progression. There is tons of strats that are insanely hard, blight bosses, tormented legions, propagation meatsacks, pandemonium, etc. etc. but the problem is that they are not worth doing unless you are a masochist. You can go into a T17, farm containment or cheap boxes for 10-20d/hour requiring the bare minimum of gear, literally players farming this on the second day of the league and it is on par or better than most other strats. And why is that? Because the loot comes from boxes and not from monsters since you (GGG) changed the mobs to be non-native last league. Why is it a bad thing that harder content also gives better rewards? Affliction was perfect in that sense, it had a somewhat dynamic progession for more difficulty which automaticly resulted in more loot. It gave purpose to invest into your character and it was insanely fun, dropping so many different high tier commodaties. Right now, you hyper specialize into one thing or you will sit on 10d/hour because there is map mod effects, chissels, scarabs and your atlas tree synergizing with each other. And the mobs, aside from being either native or non-native really don't make a difference. A random red Beast should have a higher reward structure than a normal rare imo. It's harder, you get less of them and you need to invest either Atlas points or scarabs or even both and yet it will drop 1-2 scarabs in a fully juiced scarab farm, if you are lucky. I understand that you (GGG) are currently not happy with the state of T17 etc. and a non bandaid fix likely requires a ton of underlying work which understandably can't be fixed within a week or even a month but you recently did buff some scarabs, some of which I agree on, some I don't (bloodlines really didn't need a buff) but that's not the point. The point is an easy bandaid solution to almost ALL currently underwhelming farming strats would be to give them access to conversion via opportunity cost in form of scarabs, since you can only use 5 and the currently top performing strats all have highly synergistic scarab effects. Buffing the wisp scarab to be a limit of 3, so it can be used more dynamicly and giving it 3k juice each for the remainder of the league would very likely change the farming meta in the exact way it needs to -> currently well performing strats that have no space for more wisp scarbs or would have to give something up would be far less affected than the underperforming strats that can't be specialized into one thing like scarabs, currency, maps or cards. If it sucks, or doesn't have the disered effect, you can just nerf/remove it next league or come up with a better way to fix this problem, no harm done but atleast for this league, we would get the rewarding progression back. Last bumped on Nov 19, 2025, 3:51:19 PM
|
|










