No Complaints, Some Thoughts on the Game

I believe the swap of Exalted Orb and Divine orb sowed the seeds of the game's decline, after which it began its downward spiral. I wonder if the devs realized this issue in the subsequent seasons following the change, but even if they did, they probably can't revert E and D back——doing so might spark a crisis of trust.

This feels like an impulsive tweak driven by a "momentary flash of insight", lacking a deep understanding of the fundamental functional differences between E and D. As the saying goes, "the economic base determines the superstructure"——a seemingly minor adjustment to in-game currency ended up paving the way for the game's decline.

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Last bumped on Dec 9, 2025, 9:56:04 PM
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I believe the swap of Exalted Orb and Divine orb sowed the seeds of the game's decline, after which it began its downward spiral. I wonder if the devs realized this issue in the subsequent seasons following the change, but even if they did, they probably can't revert E and D back——doing so might spark a crisis of trust.

This feels like an impulsive tweak driven by a "momentary flash of insight", lacking a deep understanding of the fundamental functional differences between E and D. As the saying goes, "the economic base determines the superstructure"——a seemingly minor adjustment to in-game currency ended up paving the way for the game's decline.



I don't know if its actually true. but i heard exalted shard farming was being done by bots. Also its nice now that you can spend exalts on gear without feeling bad.

Something else happened to the game at that time and it was increasing the top end of what was required out of a build to play the game to complete endgame. I remember playing 10m dps builds and it being fun and felt like i could do everything in the game ok. If you made a 10m dps build right now and tried to do t17s and ubers it would be very difficult for the average player.

Most people don't even bother with builds that aren't completely broken with a bunch of interaction shenanagins that can ignore action speed and/or stack something.

Making builds with life res gear and feeling like you're accomplishing something is a thing of the past.
Lots of reactionary based changes that realistically are targeted at trading based issues/features/exploits. Lots of these reactionary based changes hinder future quality of life changes good and bad. And AGREEEED. It started being very noticable around the time divs took the place of exalts.

Example: Aisling tier 3 research unveils turning into veiled orbs from catarina then into syndicate medallions which then drop a veiled orb. (You players want an itemized aisling, then here have it, but it never exists unless your gunna slave away in a trade league)
The Exalt/Divine change only major impact was standard players who had been hoarding for years who felt (justifyably) wronged. For league players it was a welcome change as Divines have less practical use outside of meta crafting. 6-links selling for 20 Fusings made the grind to getting a 6-link more bearable, although I sometimes miss messing with Legion jewels in SSF trying to hit a certain mod instead of grinding up more jewels.

There's pro's and con's really, but I wouldn't go as far as saying the game is in decline, or that this is what would have caused it. Understandably there will be dips in content quality as focus shifts to a new project, but PoE remains popular.

Also, don't forget that the environment around PoE changed over the course of the years. Back then you didn't have any real competition if you wanted an immersive ARPG with deep systems you could waste your life away on. Now we have a lot more competition on the market. More games, more choices. There are just too many variables to point to one singular thing and say "that's the reason"
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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The Exalt/Divine change only major impact was standard players who had been hoarding for years who felt (justifyably) wronged. For league players it was a welcome change as Divines have less practical use outside of meta crafting. 6-links selling for 20 Fusings made the grind to getting a 6-link more bearable, although I sometimes miss messing with Legion jewels in SSF trying to hit a certain mod instead of grinding up more jewels.

There's pro's and con's really, but I wouldn't go as far as saying the game is in decline, or that this is what would have caused it. Understandably there will be dips in content quality as focus shifts to a new project, but PoE remains popular.

Also, don't forget that the environment around PoE changed over the course of the years. Back then you didn't have any real competition if you wanted an immersive ARPG with deep systems you could waste your life away on. Now we have a lot more competition on the market. More games, more choices. There are just too many variables to point to one singular thing and say "that's the reason"


I wouldn't say theres a whole lot of real competition. I would probably compare it like an nfl team playing a high school football team. with poe vs anything else (LE, D4, grim dawn, torchlight, whatever other arpg exists.)

If d2r added maps and a loot filter they might compete. but blizzard is a dead company all around. They have no good products anymore.

Last epoch tried and failed.
The exalt divine thing doesn't and didn't matter for most players, and the bigger issue for standard players is that most of the devtime went into leagues and standard was left to rot.

I am extremely curious if any RMT or streamer groups got tipped off, but I doubt it.

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