Can we talk about the DoT cap?

Dear GGG, surely it's time to revisit the supposed limitation of per minute calculation that caps damage over time builds to 35.7 million DPS and change.

Poison builds are severely hamstrung by this limitation, and I don't buy the official reasoning that there is a 32 bit ceiling on variables used in the calculations. That may have been true in the past - maybe - but I know enough about code to know there is always a way around such things.

PoE 2 is live now, and it's 2025. Don't you think it's time to fix this?
Last edited by t0lkien#7048 on Nov 18, 2025, 12:49:45 AM
Last bumped on Nov 18, 2025, 11:12:49 AM
Last league I played EA totem elementalist and I had dot cap. I had the same post about raising the dot cap. Most of the replies were about it would trivialize the game because you just run around after inflicting a big ignite. I mean sure I can see why but then on the other hand why do we have 500 million dps builds possible? Is that not trivializing the content when you phase the boss in 1 second.
Last edited by Ispita#4020 on Nov 18, 2025, 8:13:09 AM
the DOT cap is exactly 2^31-1 damage per minute.

2^31-1 is the upper limit of a signed 32 bit integer.

So the "official reasoning" is solid. There's not a technical reason they can't change the data type to something that's not a 32 bit signed integer, but I'm quite certain it would involve an incredible level of testing in order to make sure they haven't completely messed something up.


have you ever considered that GGG just doesn't actually want people to deal more than 10s of millions of damage?

Every time a good build comes out they take steps to nerf it, the DOT cap is just a convenience for them to not have to figure out other ways to nerf DOT damage.

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