Runegraft of the Warp and shrine buffs not interacting correctly (I think) [solved]
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I have Runegraft of the Warp allocated (30% increased buff duration).
I know it affects shrines. But sometimes it affects shrines, and other times it doesn't. I have attached an image to illustrate. The blue text means it is being affected by the Runegraft, while white text indicates it is NOT being affected. For reference, I also have the Shrine node on the atlas passive tree (Syncretism) that grants an additional buff when you touch a shrine. I don't know if this matters, but it seems it might. <iframe src="https://docs.google.com/document/d/e/2PACX-1vRaxBdX4IUjTz52n1zeD-30FJsOL_uoRzFN4qg7cWUVLRzjotCH2XnV8IdOgbCc369DSE0B9ibevIPD/pub?embedded=true"></iframe> Last edited by SleepThieff#1208 on Nov 16, 2025, 7:42:45 PM Last bumped on Nov 16, 2025, 7:42:22 PM
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" Green border is shrine buff (affected by runegraft), blue border is shrine skill (not a buff). |
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I do see the green borders vs blue borders, I never noticed that. What do you mean by "Shrine Kill"? How is that different?
Last edited by SleepThieff#1208 on Nov 16, 2025, 5:17:00 PM
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There are two kinds of shrines: Buff and Spell; buff shrines grants buffs, spell shrines cast spells (for example, "Casts Shock Nova" and "Casts Ice Nova" as in your screenshot). Runegraft only affects buffs ("30% increased buff duration") and does not affect spells.
Last edited by seaman#4993 on Nov 16, 2025, 6:39:11 PM
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I see! I never knew there was a difference.
TY for taking the time to explain. |
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