Game crash when entering my own arcane Isle Hideout


Description of the problem:

Arcane Isle Hideout - slightly modified: map device in the tower, most important npcs put there, some cosmetic stuff (maybe 4 items)

When trying to enter the hideout via map button or F5 macro the whole game closes, no error message, not just dc, the game exits (thats why i dont know why i should make a video of it as your support requested).

Windows 11 Pro, 10.0.26100 german version
Prozessor AMD Ryzen 7 5800X 8-Core Processor (3.80 GHz)
Installierter RAM 32,0 GB
Systemtyp 64-Bit-Betriebssystem, x64-basierter Prozessor
Nvidia GeForce RTX 3070 Ti - Game Ready Treiber - 581.29
Last bumped on Nov 16, 2025, 9:14:08 AM
Does repairing the game client resolve the issue?

If not, the next time this happens - before re-opening the game - could you find your LatestClient.txt file and post a link to it on Pastebin?

GGG do not offer first-party Technical Support.

Free Technical Support guides are available here: https://www.poecommunity.help

No ads, trackers, or other weird stuff.
After running PackCheck.exe the bug still consistet.

Here the Logs
Pastebin will burn in 2 weeks
Password: LQP79j75VX

https://pastebin.com/xwHFaVL1

But if im looking at the time i entered the Hideout it doesnt really show any error:
2025/11/16 14:54:32 7762218 1186a8e1 [DEBUG Client 13300] Generating level 60 area "HideoutArcaneIsle" with seed 1
2025/11/16 14:54:32 7762546 f22b6a00 [INFO Client 13300] Tile hash: 4018123892
2025/11/16 14:54:32 7762546 f22b6a03 [INFO Client 13300] Doodad hash: 2989026199
2025/11/16 14:54:32 7762562 e0345484 [INFO Client 13300] [SCENE] Set Source [(null)]
2025/11/16 14:54:32 7762578 e0345484 [INFO Client 13300] [SCENE] Set Source [Arcane Isle Hideout]
2025/11/16 14:54:32 7762593 2e06ba62 [DEBUG Client 13300] [SCENE] Height Map Texture: 690 x 480
2025/11/16 14:54:32 7762609 df74df9b [DEBUG Client 13300] [SCENE] Static Walkability Texture: 529 x 368
I think I resolved the Issue:

I placed the Lighbringer Curios HO decoration and the lightbringer environment effect on the waypoint.

This either caused an error in the code or (what i think is more plausible) it hindered player models to have a valid spawning point in the hideout and disconnected them before being stuck.

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