Game crash when entering my own arcane Isle Hideout
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Description of the problem: Arcane Isle Hideout - slightly modified: map device in the tower, most important npcs put there, some cosmetic stuff (maybe 4 items) When trying to enter the hideout via map button or F5 macro the whole game closes, no error message, not just dc, the game exits (thats why i dont know why i should make a video of it as your support requested). Windows 11 Pro, 10.0.26100 german version Prozessor AMD Ryzen 7 5800X 8-Core Processor (3.80 GHz) Installierter RAM 32,0 GB Systemtyp 64-Bit-Betriebssystem, x64-basierter Prozessor Nvidia GeForce RTX 3070 Ti - Game Ready Treiber - 581.29 Last bumped on Nov 16, 2025, 9:14:08 AM
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Does repairing the game client resolve the issue?
If not, the next time this happens - before re-opening the game - could you find your LatestClient.txt file and post a link to it on Pastebin? GGG do not offer first-party Technical Support.
Free Technical Support guides are available here: https://www.poecommunity.help No ads, trackers, or other weird stuff. |
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After running PackCheck.exe the bug still consistet.
Here the Logs Pastebin will burn in 2 weeks Password: LQP79j75VX https://pastebin.com/xwHFaVL1 But if im looking at the time i entered the Hideout it doesnt really show any error: 2025/11/16 14:54:32 7762218 1186a8e1 [DEBUG Client 13300] Generating level 60 area "HideoutArcaneIsle" with seed 1 2025/11/16 14:54:32 7762546 f22b6a00 [INFO Client 13300] Tile hash: 4018123892 2025/11/16 14:54:32 7762546 f22b6a03 [INFO Client 13300] Doodad hash: 2989026199 2025/11/16 14:54:32 7762562 e0345484 [INFO Client 13300] [SCENE] Set Source [(null)] 2025/11/16 14:54:32 7762578 e0345484 [INFO Client 13300] [SCENE] Set Source [Arcane Isle Hideout] 2025/11/16 14:54:32 7762593 2e06ba62 [DEBUG Client 13300] [SCENE] Height Map Texture: 690 x 480 2025/11/16 14:54:32 7762609 df74df9b [DEBUG Client 13300] [SCENE] Static Walkability Texture: 529 x 368 |
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I think I resolved the Issue:
I placed the Lighbringer Curios HO decoration and the lightbringer environment effect on the waypoint. This either caused an error in the code or (what i think is more plausible) it hindered player models to have a valid spawning point in the hideout and disconnected them before being stuck. |
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