Genesis Tree behaving different after patch.
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Just spent Graftblood on the same setups that i've been using prepatch.
I have the tree setup for Jewel-crafting blocking both int/dex/str items. Tree is now just spitting out alot of random gear and alot less jewels. Is this a bug or some hidden changes? Last bumped on Nov 17, 2025, 11:28:55 AM
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Also worth mentioning i crafted 66 items with the 33% fracture chance node, 2 items out of those 66 was fractured.
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I had the same issue with jewel crafting not working after patch 3.27.0c, so I tried to craft some strictly armor gloves, & got just a handful of them. It seems that the passives for modifier increases & reductions still work properly, but the ones that increase/restrict item types don't anymore.
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It feels like the "chance to birth additional item" passives are not respecting the rest of the passives that are allocated.
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