Olroth bugged

Had 2 encounters with olroth where he has been bugged now.

He randomly seemingly gains the ability to be poisoned by me before losing it again. I've had him randomly get poisoned after being downed once by a friend, then losing the ability to be poisoned again for no discernable reason.

I am doing crouchingtuna's build that uses pneumatic daggers to convert my ele damage into poison damage with "all damage from this weapon can poison".

Here are two instances of him and his modifiers where I could NOT poison him.

"
Map 1

"Players are cursed by enfeeble"
"Monsters fire 2 additional projectiles"
"40% Monster physical damage reduction"
"Monsters gain an endurance charge on hit"
"33% increased quantity of artifacts dropped by monsters"
"Area contains 33£ increased number of runic monster markers"
"Remnants have 35% chance to have an additional suffix modifiers"
"monsters hinder on hit with spells"
"68% increased quantity of items found in this area"
"41% increased rarity of items found in this area"
"26% increased packsize"

Remnant modifiers


"All damage from monsters hits can poison"
"monsters impale enemies on hit with attacks"
"Monsters have 100% increased poison duration"
"Monsters poison on hit"
"Monster hits ignore physical damage reduction"
"Monsters are immune to curses"
"Monsters have 100% increased impale effect"
"Monsters kill things with 20% or lower life on hit"
"40% increased quantity of itemsf ound ini excavated chests"
"Excavated chests have 50% chance to contain an additional rare weapon"
Runic monsters have 10% chance to drop an additional abyssal jewel"
"Runic monsters have 35% chance to drop an additional gem"
"Runic monsters have 50% chance to drop an additional rare weapon"
%50% increased quantity of artifacts dropped by monsters"
"monsters grant 100% increased experience"


"
Map 2

"Players cannot inflict exposure"
"monsters take 37% reduced extra damage from critical strikes"
"39% increased quantity of artifacts dropped by monsters"
"Area contains 19% increased number of monsters markers"
Area has patches of consecrated ground"
"Monsters' attacks have 60% chance to impale on hit"
"Monsters have 60% chance to suppress spell damage"
"59% increased quantity of items found in this area"
"35 increased rarity of items found in this area"
"23% increased pack size"

Remnant modifiers

"All damage from monsters' hits can poison"
"Monsters have 100% chance to avoid being chilled"
"Monsters have 100% chance to avoid being frozen"
"Monsters have 100% chance to avoid being ignited"
"Monsters have 100% chance to avoid being shocked"
"Monsters have 100% increased bleeding duration"
"Monsters have 100% increased poison duration"
"Monsters' attack hits inflict bleeding"
"monsters poison on hit"
"monsters are immune to physical damage"
"monsters hits remove 20% of current energy shield"
"monsters hits remove 20% of current mana"
"80% increased quantity of items found in excavated chests"


It may be argued on the second map that him standing in consecrated ground gives me the illusion that he is not taking damage, but the rest of the map I was able to clear (including tanky rares) without problem.

I am not doing more of this boss until this issue is addressed.

https://www.pathofexile.com/account/view-profile/PigeonPunter-3625/characters
The pathfinder keepers league is the character having this problem.

Many thanks.

Last bumped on Nov 8, 2025, 1:20:01 AM
I just ran into the same problem, playing the same build.

After running around and observing the fight a little bit, I noticed that the boss kept getting poisoned even though I wasn't attacking him. After comparing your mod list to mine, I noticed we both had the "Monsters poison on hit" remnant active.

It turns out that remnant affects Dannig, meaning every time he attacks the boss, he poisons him... which makes it so we can't poison him ourselves with mamba. I ran around for a while trying to kite the boss away from Dannig, and when I noticed the boss wasn't poisoned anymore, I went in and attacked him, and he actually took damage.

I guess if it's intended that Dannig is affected by remnant mods, then this isn't a bug? But it sucks anyway.

The workaround is to not activate that remnant, and if you do, run around for 10+ minutes trying to get an attack in after Dannig's poison expires but before he attacks the boss again, like I did.

Last edited by Eduu#3885 on Nov 8, 2025, 1:39:04 AM

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