betrayal safehouses expiring after the very next encounter
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bug may be tied to lethal extraction atlas node, first time playing with it.
behavior experienced: do any(for example transportation) and get safehouse ready to be ran, in the same map do next encounter(say fortification), execute member and suddenly the transportation safehouse is no longer ready to be ran. I have had a safehouse stop being ready to run 5 times now due to this expected behavior: at least a 3 encounter delay in the safehouse no longer being ready to run. Last bumped on Nov 17, 2025, 9:32:26 PM
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booping
lethal extraction atlas node is definitely the root of the bug. for example you give a ready to run fortification safehouse any intelligence by executing a member in a transportation encounter the fortification safehouse will no longer be ready to run. |
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This has been happening since LAST league and it's been bugging the heck out of me. I reported it but nothing
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same here, cant get any safehouse to run as they keep resetting to 90 out of 100.
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" Do not open the safehouse from the map. You can just abandon the map , exit it, and go to Jun in hideout This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" I am not opening safehouses from the map, and I am not abandoning a map due to a bug(already abandoned Jun) |
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Yeah really sad to see that not a single thread for this bug has an official response, made worse by it beeing in the game since 3.26, Betrayal was always our favorite content, since we first came across it, seein it in such a blotched state is extremly disheartening.
But after beeing unable to do a safe house 6 times in a row, we had to drop it out of our atlas tree... If they would just add a button for "Summon Jun" like Thane had, it would at least let you consistantly open the Safehouse Portals, which is nearly impossible at were jun spawns on most maps. |
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This bug is making Jun farming 30% less efficient. I purposely try to keep Fortification completed to guarantee more Transportation encounters, but the Fortification safehouse just resets back to 90% the very next encounter every time.
Can we please get an official statement on this? |
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