Ascendant Deadeye not generating frenzy charges

Bug report id: 2,318,408,451;

As the title says, the deadeye ascendant node seems to be bugged. it is providing tailwind but the 'frenzy charges while moving' part isn't triggering. I can run around without casting any skills or stopping, indefinitely and generate 0 frenzy charges.

Thank you!
Last bumped on Nov 7, 2025, 11:11:05 PM
I am also getting this. It seems to only generate charges if you are moving in one direction for 3 seconds. But if you move your mouse, or your character has to path around something on the ground, it resets the 3 second timer. It makes this feature virtually non-existent.

I feel like it would work better if it was like "if not stationary for more than 2 seconds, generate a Frenzy Charge every 5 seconds" or something like that. Keeps the theme of continuous motion that they are wanting to give for this feature, but doesn't brick on pathfinding or attacking.
Similar reports were raised about both the related Ascendant passive and Deadeye's Avidity when this new notable was introduced in Settlers 3.25.0. Many players reported issues generating the charges for the Deadeye node, the Ruthless version, and the Ascendant's Deadeye passive. It did sound like it was proccing some of the time, however, while being prone to interruption and inconsistent.

While it would seem to make sense that non-instant skills would interrupt the timer (yet possibly even some instant movement skills), from several reports last year it would seem to be very touchy even when players were trying to only move for prolonged periods. Changing directions with a new mouse click would apparently interrupt it, or I believe collisions with terrain, I would guess because you technically stop moving momentarily.

You aren't alone in calling for it to be more reliable or intuitive. Is it behaving any differently for the Deadeye in 3.27?

edit: typo
Last edited by Pehr#3739 on Nov 7, 2025, 11:12:06 PM

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