BUG No Graftlbood in Party for all Ppl
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ID: 1,011,444,549
Has happebd 2x times for me and my Wife Once we are done with Hive tower as in done running out only She the map owner gets the blood and i dont get anything. we did try and have me enter first press event to start and me first to leave didint work have done 3 towers today only once did we both get graftblood Last bumped on Nov 5, 2025, 5:57:49 PM
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Seeing a similar issue during campaign.
Playing through the campaign with 2 friends (3 in total). Last 3 zones: 2 Defend NPC, 1 "Stabilize Breach". Succeeded on all 3, only the stabilize breach gave graftblood to all. Both defense missions gave only to instance owner. Will update with further information if we figure out any other patterns. |
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+1 to this problem.
Instance owner receives graftblood, grafts, and the unique/mission limbs for growing the tree, but no one else does. |
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Upon further testing, best guess is that it is somehow tied into how or when players enter the zone. We managed to get the graftblood shared by 2 players out of the 3, but only by entering the zone differently; "walking" in via the portal seems to be fine, but teleporting in to a player (or using a portal) when someone as already near the event seems to possibly cause no graftblood to be given.
Other factors we tried: - Type of mission (Defense seems to fail to share more often, but has shared) - Does instance owner start the encounter? - Was the "mission" a success? Will report back in with further information if we figure anything out. Full results (14 zones worth of encounters, between Act 8 and 9) below for additional information. All data was only when all 3 players were present and active during the event. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defend, all orbs popped, not owner started - Not shared (Ported in to event from town). Stabilize, owner started - Shared. Defend, all orbs popped, not owner started - Not shared. Stabilize (glitched bar/circle), owner started - Shared. Stabilize (glitched bar/circle), not owner started (failed) - Shared. Stabilize, not owner started (failed) - Shared. Stabilize, not owner started (failed) - Shared. Stabilize, not owner started - Not Shared (Ported in to event from town). Stabilize, owner started - Shared. Stabilize, owner started - Shared. Stabilize, owner started - Shared. Defend, all orbs popped, not owner started - Shared. Defend, all orbs popped, not owner started - Not shared. Defend, all orbs popped, not owner started - Shared among 2. (One player ported in from previous instance and did not receive, one "walked" in from previous zone and did). |
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Following up on this again after having experimented in maps... currently have not found a work around to this defect that allows for towers/fortresses to consistently work for party play.
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also experiencing this.. i play duo and sometimes more every league and it sucks when one of us is not getting anything
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Having same issue with buddy in maps. Regular hive stuff works most of the time, limited anecdotal experience in the 2 hive fortresses we cleared left the non-host with no breach rewards, parts if they dropped etc, while the host got around 1000 blood and the usual breach drops.
Hope this is addressed. |
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It's embarrassing that ggg have yet not fixed the core mechanic of the league.
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