Kinetic Rain

Ziggy said you(GGG) lowered the numbers on Kinetic Rain already and it seems like that choice was based off his Act 2 game play. Make it scale back to its end game numbers please!
Last bumped on Oct 28, 2025, 5:26:44 PM
1) This is why (among millions of other examples) why the game needs a public test realm for each league patch.

2) Don't play skills highly recommended and pushed by streamers, especially new ones.
-1 for PTR.
A lot of the charm of PoE are the unknowns, the learning as we go, taking a chance on something unknown and solving things as a community.

A PTR would change those dynamics completely.

Yes, we'd be able to see things early and potentially affect balance.
But in which direction? There will be people saying nerf, people saying buff, people saying all kinds of ****. Which to follow? Different people like different things and they will argue their vantage point.

So I reiterate, no PTR!
It would detract heavily from the glorious feeling that is a PoE league launch!
1) Charm, mystery, unknowns, "new feeling"

2) Preliminary balance and adjustments, removing or nerfing outliers, fixing glaring bugs

Pick one

It's about having a sufficiently larger testing playerbase giving you as much useful data as possible. "Useful" data is more likely with an additional IN-GAME reporting system for testing bugs and feedback.

Blizzard does this with many titles including WoW and D3 that I played for years. There were countless instances where things were buffed because they were a weak outlier, nerfed because they were a strong outlier, and game-breaking bugs were fixed that weren't obvious without a large testing playerbase trying things that the devs didn't imagine.

And yes, people will say many things, that's how testing works, and in the end you get far better results with 50k testers than with an in-house team of 10-20 people or whatever.

Go read these forums this weekend and beyond and see how many identical complaint post formats you see to mercenaries, settlers, necropolis, affliction, etc. leagues.

99%+ of said issues wouldn't even be mentioned after launch on the forums if there was a proper PTR.

Enjoy your "mystery" and again, don't follow the streamer recommendations.
-1 for PTR.


-1 for complaining about the changes to stuff pre-launch.


+1 for complaining about having to discover these changes via a streamers sneak peak VOD instead of the patch notes section.
“Freedom is what we do with what is done to us.”
"
1) Charm, mystery, unknowns, "new feeling"

2) Preliminary balance and adjustments, removing or nerfing outliers, fixing glaring bugs

Pick one

It's about having a sufficiently larger testing playerbase giving you as much useful data as possible. "Useful" data is more likely with an additional IN-GAME reporting system for testing bugs and feedback.

Blizzard does this with many titles including WoW and D3 that I played for years. There were countless instances where things were buffed because they were a weak outlier, nerfed because they were a strong outlier, and game-breaking bugs were fixed that weren't obvious without a large testing playerbase trying things that the devs didn't imagine.

And yes, people will say many things, that's how testing works, and in the end you get far better results with 50k testers than with an in-house team of 10-20 people or whatever.

Go read these forums this weekend and beyond and see how many identical complaint post formats you see to mercenaries, settlers, necropolis, affliction, etc. leagues.

99%+ of said issues wouldn't even be mentioned after launch on the forums if there was a proper PTR.

Enjoy your "mystery" and again, don't follow the streamer recommendations.



I clearly pick 1) xD

Not sure what issues you seeing. Just because someone complain about something in PoE, doesn't make it an issue. It makes it a complaint.
I think this really highlights the drawbacks of allowing individuals early access to the game and letting them upload content ahead of release. It inevitably leads to confusion when elements shown in those previews are later altered, fine-tuned, or removed entirely before the final version is complete.
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I think this really highlights the drawbacks of allowing individuals early access to the game and letting them upload content ahead of release. It inevitably leads to confusion when elements shown in those previews are later altered, fine-tuned, or removed entirely before the final version is complete.


also not the issue.

All GGG needs to do is type a few lines into a patch notes update.
“Freedom is what we do with what is done to us.”
"
Piousqd#0073 wrote:
"
I think this really highlights the drawbacks of allowing individuals early access to the game and letting them upload content ahead of release. It inevitably leads to confusion when elements shown in those previews are later altered, fine-tuned, or removed entirely before the final version is complete.


also not the issue.

All GGG needs to do is type a few lines into a patch notes update.




Do we even know any numbers for kinetic rain yet?
we know the numbers for the lvl20 gem that was shown in the reveal.

We just got updated patch notes, and the only change for KR mentioned is when the witch receives it.

no mention of damage changes...
“Freedom is what we do with what is done to us.”

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