Please revert the simplex change.
| The change they made to simplex amulet crafting "Fixed a bug where Simplex Amulets and Heist base types with similar implicits could be Magic Rarity with modifiers.", is literally just a net negative for every single person playing the game and there is nobody that thinks it's a good change. If the argument is that it's a bug, decide that it isn't. If the argument is that it's overpowered, so is mageblood and simplex costs twice as much. There are no other arguments to be made for this change being a good thing. Just undo it. Last bumped on Oct 27, 2025, 12:32:12 AM |   | 
| I don't quite understand the wording. Are they saying that simplex amulets were never supposed to be able to be magic? By the way, I've never had a simplex amulet. Nor has probably 90%+ of the people. So it doesn't effect "everyone" in the game.I heist every league for replica alberons and i've never seen one once, for reference I found 3 replica alberons in 1 league in the first league of t17s. 0 simplex. It's likely they just wanted to adjust it in some way without actually saying out loud theyre intentionally nerfing it. Last edited by Lonnie455Rich#2087 on Oct 26, 2025, 10:58:16 AM |   | 
| This amulets can't be magic, because -2 mod. But you can roll desired mod (i.e. +1 all skills), then remove other two affixes, then due to hack "affixes cannot be change + orb of scouring" you downgrade it from rare to magic item. And because of it magic, you can make imprint of it. Now it no longer possible. Which increases the cost of further crafting. Last edited by felix0808#2550 on Oct 26, 2025, 12:01:04 PM |   | 
| " That kinda sounds like a good reason GGG nerfed it. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |   | 
| " Ya its already hard enough to find baseline. May as well be harder to craft a perfect item since it cant have many mods on it. |   | 
| " Simplex can be magic rarity. What it can't be is magic rarity with explicit modifiers. Meta modding to 1 explicit mod shouldn't work on simplex and now they fixed it. ------- The argument to keep the bugged interaction is the classic "exploit early, exploit often". People should be glad GGG is letting it slide instead of making a lot of people get a forced vacation. Last edited by Z3RoNightMare#7140 on Oct 26, 2025, 6:03:34 PM |   | 
| Considering how rare they are and how hard they are to craft even with the current methods I don't feel like they needed to change any interaction with crafting these.   Until we see what methods are used to craft going forward I'm not looking forward to this side content having its chase cut significantly, what is the point of having rare bases that are uncraftable? https://youtu.be/T9kygXtkh10?t=285 FeelsBadMan Remove MF from POE, make juiced map the new MF. |   | 
| I mentioned imprints, but i forget about "apply hinekora lock to magic item" craft, which is very popular when making str/int stacking simplex amulets. |   | 































 
                        