New league mechanic in Act 1

From the teaser and patch notes, it looks like the league mechanic in 3.27 will be introduced more aggressively than in the past. Players will have to deal with it as early as Mud Flats. While they still have basically no gear and no power (unless they are seasoned veterans).

Please make sure that this mechanic in Act 1 is super gimp and easy. Otherwise you risk instantly losing a lot of players (and potential MTX sales).

I still remember the worst league launches ever, like Bestiary or Delve. I wasn't even a new player back then. But I kept getting roflstomped by insanely overtuned monsters from those league mechanics at low levels. Can only imagine how many people just quit the game right there.

IIRC Chris mentioned in one of the interviews that Delve was the worst league launch to date. They couldn't understand why and eventually decided that it was just bad timing - the start of a school year. I'm pretty sure it was because interacting with the league mechanic at low levels meant certain death.

Please don't make this mistake again!
Last edited by Kelvynn#6607 on Oct 23, 2025, 7:04:11 PM
Last bumped on Oct 23, 2025, 8:06:43 PM
Most of the sale numbers have already gone through with the launch of the new supporter packs, or will happen in the next few days, so they aren’t going to be affected much, even if players quit as early as the first zones.

During the reveal, they absolutely crushed the encounter, and it looked effortless. It won’t be any more difficult than taking down regular enemies in the same area.

Rather than being game-breaking, it's actually be nice for the campaign to feel different, not massively different but it's better than nothing, with league content being introduced and taught through forced player interaction. In the previous league, the passive setup, mercs just standing around waiting for your interaction, fit their the theme perfectly. But the new league is the complete opposite, it’s not your friendly Trarthan neighbor. It’s a spreading threat, moving across Wraeclast, and an imminent, forced encounter actually reflects that sense of danger, reinforces the atmosphere, and naturally introduces the league mechanic.
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