Gold in non-mapping content is still really low

3.26 introduced some buffs to gold gain from off-map content but the amounts are still pretty bad. Content I'm referring to:

-Heists
-Sanctums
-Delve
-Blighted maps (somewhat mitigated)
-Simulacrums
-Expedition logbooks
-Labs

Basically any content that doesn't really scale map modifier effect and map modifiers themselves. The amount of pack size, quantity and rarity you get from running "risk meta" with max Atlas towards map mod effect produces an insane multiplier on gold generation.

We're about to get asynchronous trade and mass one-button respecs with gold which will stretch our gold balances even thinner than they currently are.

I do expect map modifier stacking meta to be nerfed in this patch, but please adjust gold gains accordingly, especially in that off-map content that often doesn't have any scalar present, or it being pitifully small (like logbooks which max out at like 90 quant and 50 rarity compared to maps which reach 500 quant, 300 rarity and 120 pack size)
Last bumped on Oct 21, 2025, 6:03:25 PM
I agree would be nice to see gold amount to be similar to how much drops in poe2.
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Esubane#6099 wrote:
3.26 introduced some buffs to gold gain from off-map content but the amounts are still pretty bad. Content I'm referring to:

-Heists
-Sanctums
-Delve
-Blighted maps (somewhat mitigated)
-Simulacrums
-Expedition logbooks
-Labs

Basically any content that doesn't really scale map modifier effect and map modifiers themselves. The amount of pack size, quantity and rarity you get from running "risk meta" with max Atlas towards map mod effect produces an insane multiplier on gold generation.

We're about to get asynchronous trade and mass one-button respecs with gold which will stretch our gold balances even thinner than they currently are.

I do expect map modifier stacking meta to be nerfed in this patch, but please adjust gold gains accordingly, especially in that off-map content that often doesn't have any scalar present, or it being pitifully small (like logbooks which max out at like 90 quant and 50 rarity compared to maps which reach 500 quant, 300 rarity and 120 pack size)


I don't think youll ever see gold from these compare to gold from heigh-end map juicing. It wouldn't make sense from a content difficulty perspective.

I would say, they could add gold piles as extra reward content that you can choose to target, to alot of these mechanics though.

Example:

Heist: new sideroom type for gold from chest or new curio loot option as pile of gold.

Logbooks: New marker symbol for gold/remnant multiplier for gold.

etc...
“Freedom is what we do with what is done to us.”
Simulacrum I think we are screwed on. I agree its rewards feel very bad, but its just too easy to AFK it, and because of this they cannot make it too rewarding.
“Freedom is what we do with what is done to us.”
Yeah hopefully they buff gold in random league mechanics. Also bosses and endgame bosses should drop like 50-100k gold each imo, its a joke that they drop so little.

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