What's wrong with this stupid game

Hi,

Can someone explain to me what's wrong with this stupid game?

How is that possible, that I'm one shoted at white maps with no modes.

My character have these stats.

Average Damage: 35,327.1
Attack Rate: 1.27
Crit Chance: 97.06%
Crit Multiplier: 505%
Hit Chance: 100%
Hit DPS: 45,042.1
AoE Radius: 2.5m
Life Cost: 57
Life Cost per Second: 72.67

Strength: 447
Dexterity: 168
Intelligence: 267

Effective Hit Pool: 96,327
Physical Max Hit: 14,029
Elemental Max Hit: 36,326
Chaos Max Hit: 13,282

Total Life: 3,784
% Inc Life from Tree: 108%
Unreserved Life: 3,427
Unreserved Life %: 91%
Life Regen: 923.7

Total Mana: 820
Unreserved Mana: 262
Unreserved Mana %: 32%
Mana Regen: 17.2

Energy Shield: 1,021
% Inc ES from Tree: 58%
ES Recovery: 923.7

Evasion Rating: 20

Armour: 42,707
%Inc Armour from Tree: 267%
Phys Damage Reduction: 88%

Block Chance: 67%
Spell Block Chance: 57%

Fire Resistance: 76% (+45%)
Cold Resistance: 76% (+40%)
Lightning Resistance: 76% (+40%)
Chaos Resistance: 39%

Movement Speed Modifier: +25%

How much defence and attack stats do I need in this game to get to red maps?
Last bumped on Oct 20, 2025, 6:26:46 PM
either you are straight up lying/exaggerating or you are running maps with reduced resistances / defenses.

No white map mod should be "one shotting" you with those stats.

Something else is very obviously going on.



At a cursory glance at all your characters: you seem to like to rely on lifetap, with regen being your only way to counteract this downside. This is a massive mistake and likely ends up with you almost always having way less functional ehp than what's on paper. Plus, there are numerous map mods and monster mods/effects that reduce your regen which destroys your entire recovery system.

Coupled with very low damage, its far more likely that you are getting swarmed and the damage intake coupled with your lifetap costs are outstripping your regen by a huge margin. None of which really has anything to do with your "defenses"


Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Oct 19, 2025, 11:58:11 PM
According to character stats, your defences are good even for early red maps. I guess you should be fine in normal red maps as long as you won't let enemies surround you and hit all at once.

Proof: my lvl91 SSoA champion has same resistances and 2k armour (literally 0 protection from physical damage). Only problem for him (as I remember from start of the league) was t16.5 and higher.

I guess you need to kill enemies faster. That should be the greatest defence layer for maps.

I cannot do more detailed analysis, because I don't know what skill gems and gear you're using. I couldn't even find your character in your profile.
"
Nlckname#5587 wrote:
I cannot do more detailed analysis, because I don't know what skill gems and gear you're using. I couldn't even find your character in your profile.

I'm pretty sure it was their Drui_with_no_hope character. I couldn't find a massive glaring flaw when I looked, which'd seem necessary to be being one-shot in normal rarity white maps.

At that time, they were using Smite with a Warstaff for their attack, and the only Auras I remember seeing were Vitality and Determination.

Though, I also didn't dig deep to see how much of the posted stats were from unrealistic PoB number magic. I do know the posted stats included having all the flasks ticked as active--which doesn't seem realistic for the "Use when charges full" flasks with immunity&-duration suffixes (flask durations of 3.5-4.6 seconds) without any extra charge recovery.
Most likely the issue is that all those numbers are inflated, assuming ideal conditions.

Such as: All flasks are active, Molten Shell is active etc etc.
If you strip all of that away, there isnt much left tbh.

Phys max hit: 8.5k
Ele max hit: 21-22k
Chaos max hit: 6k


This is 1shot territory as soon as nasty mapmods are involved and all the conditional defenses arent active.
Its only a matter of time until this scenario occurs and thats when this build bites the dust.

Not quite sure what this build is intended to do, so I cant provide any sort of advice other than what I already mentioned.
Conditional defenses are bad.
Hello,

Yes, all that stats are inflated with Determination, Molten Shell and flasks.

I'm running clean white maps with ''area is influenced by the originators memories''

With all that stats I'm getting one shot by monsters in that maps.

How much defence stats do I need to be able to sustain attacks ?? One trillion ?

I took all defence nods in passive tree, I managed to craft some good defence gear but is it.

I don't understand how people get to 17 maps or Uber shmuber influenced bosses.

This is the most stupid game I've ever played.
I get the frustration, we´ve ll been there :)

You did take good care of sustain, thats not the issue.
However, you dont have all that much mitigation and zero avoidance such as block or evasion.

Thats why you are dying a lot.


Im not quite sure why you picked up Unwavering Stance cuz that kaystone guarantees you cant evade any hits and instead will have to tank them all.
If you build for that - fine.
If you dont, thats one reason why you are suffering.


If I was you Id ditch Purity of Elements aura (fix res obviously) and run Grace instead. To buff that a little more, drop the Basalt flask (terrible uptime anyways) and replace it with a Jade flask to stack evasion.
That way you can evade attacks and dont have to tank it all.

If you are worried about getting stunned, press Y ingame and select Brine King Pantheon top left to avoid chain stuns. Thats good enough for most builds.

Id also ditch that weapon of yours. Its terrible.
If you can, grab a good 1handed weapon plus a shield and then get Shield Charge linked to faster Attacks.
Not only do you get to benefit from block, which combined with evasion is quite good, but you also get to Shield Charge endlessly. Allowing you to resposition and sidestep incoming damage once you get used to it.

Dont ever stand still in this game, if you can help it.
Mobility is one of the best defense availale and its damn near free.
Which character are you talking about in your profile? The champion or gladiator or something else? Objectively speaking, this is what your character has:

- a decent (not good) amount of life)
- mediocre level of block
- mediocre amount of armor without flasks up
- do you have endurance charge generation from blocking and/or being hit?
- base capped resistances

The more I got into POE1 the more I realized that the defensive expectations in POE1 endgame are worlds way more demanding than any other ARPG I ever played. In other ARPGs a person can say "ya I'm tanky because I have some life and armor and some block and capped resistances". In POE1 that description doesn't sum to much.

Capped resistances need an additional reduction layer such as endurance charges (including additional max charges) and/or spell suppression sources. A duelist has it easy because they are near the spell suppression cluster in the bottom right to pick up the "spell suppression is lucky" mastery. Combined with "iron reflexes" node you can wear pure evasion or armor + evasion hybrid gear that has a good chance of rolling spell suppression modifiers.

If we're talking about a gladiator character here, then you have no excuse not to be at lucky block cap early on into mapping with the appropriate ascendancy points combined with sufficient block bonus passive nodes in your tree. That means 90/87 lucky block. If we're not talking about a gladiator, then 75/75 block should still be an important defensive target, or 68/65 block picking up "versatile combatant" keystone to convert excess attack block to spell block.

High armor + high block + endurance charges have good synergy together. Adding in evasion doesn't help much unless you are a right-side class (e.g. shadow) and/or far away from the iron reflexes keystone.

High block is THE KING for survival in 99%+ of mapping situations, including the map boss itself. Very very few dangerous mapping effects are unblockable except for DoTs like bleed, ignite, burning ground. Dangerous unblockable mechanics are not common until you reach pinnacle bosses like shaper.

"Unwavering stance" is pointless and the threat of being stun is overblown for a life-based character. Don't path to or near that keystone and instead pick up the brine king major pantheon power as someone else mentioned.

Purity of elements is overrated for the vast majority of builds and is a gigantic waste of mana reservation better used for additiona offensive and/or defensive auras.

- freeze immunity is covered by brine king pantheon
- chill reduction is granted by brine king pantheon and additional chill reduction is easily gotten from flask affixes, and even then chill is not a big deal
- tempest shield is a good block boosting skill that also grants shock immunity, otherwise get the "soul of garukhan" minor pantheon power for 60% shock effect reduction, possibly coupled with shock reduction on flasks, and you will be fine
- ignite is generally not threatening and can be powered through with a combo of leech, life flasks, some life regen, etc.
Last edited by mnieradko#6070 on Oct 20, 2025, 3:57:31 PM
Thanks for all your help. But I'm done with this game.

After 8745 hours and several leagues, I still can't get to top tier maps and end game bosses or content.

My last hope was this build https://pobb.in/Zzt2yBXjbSnG

I've tried lots of build and still I couldn't get from white or sometimes yellow maps.
Your inquisitor build objectively has some armor, some ES, and some block, with base capped resistances. POE1 is just a game where a "true melee" (close range melee) build like smite won't survive with such a setup beyond early mapping.

Overall, you previously had:

-no investment in mana reservation efficiency so limited auras
-no endurance charge generation and max endurance charge nodes
-important missing offensive nodes
-no rage generation nodes
-the wrong armor nodes (armor nodes are generally a bad investment)
-unwavering stance, useless due to brine king pantheon
-no AOE attack support for smite, which is a strike skill

I modified your POB with no gear changes except to add a fortify chance eldritch implicit (very cheap to buy and roll) to your chest and switching your belt to doryani's invitation lighting version (cheap to buy and provides life leech). Most of the changes are passive skills with some aura gems added in because you now have mana reservation efficiency.

https://pobb.in/qvK3MnvAuzrX

Your gear needs serious improvement and this is why primarily why you are dying in the content you are doing. Even with my modified POB you will struggle. Try to get good life rolls on all pieces, a 6 link chest for another damage support gem, and 3 prefixes and 3 suffixes (6 total) on all rare pieces. You can get a big staff upgrade by using screaming or shrieking contempt essences on a high level base (or rare) staff, and then bench crafting physical damage %.

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