Minions are passive, and will not enter combat. Even when attacked.
Please, fix minions. What is the point in having 5 minions if 3 to 4 of them stand beside you and won't attack? My damage has tanked since 0.3.0b. Before the update I was clearing T16 maps juiced, easy. Now, its a battle of attrition. Low damage versus high hit points.
Last bumped on Sep 12, 2025, 5:32:42 PM
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Please, don't ignore this reply.
Sadly it affects the meta option, the Frozen Mandibles minion. So, many people are affected by this whether they have noticed it or not. I found the reason for the "Passive" nature of minions. It is not that they are passive, but they are larger than some doorways (Sun Temple / Stone Citadel) or narrow pathways (Marrow). So, you end up having to run past enemies and put yourself in danger in order to get your minions to teleport to you. The solution is apparent, make minions hit boxes smaller so that they travel with you and do not get hung up on doorways or narrow pathways. Last edited by DontTbagMeBro#5550 on Sep 12, 2025, 5:38:26 PM
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