Sprint bugged as hell
Really quick sprint isn't implemented correctly, it looks more like it's a function of distance and holding down spacebar, so blink and increased dodge roll distances will both activate sprint prematurely.
Anyway you're probably measuring distance, so if you could just cap the distance measurement over some period of time, you shouldn't need the grace period. Last bumped on Sep 12, 2025, 2:42:59 PM
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