Skill Tree Travel Nodes...
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     Located on each +30 Attribute point - 8 skill points to reach for each Class. 
    Node gets the option to remain at +30 if not travelling...Or used to traverse to another part of the skill tree. Each of the 2 nodes used is reduced to +15, giving access to a new area. Travel cost increases as you rotate around the tree if the option was considered to powerful? For example, Witch using 1 O'clock node travelling to 7 O'clock node would use up 3 skill points. Any thoughts? Or, complete and utter nonsense... Last bumped on Sep 9, 2025, 9:33:09 PM 
    
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