Optimization needs improvement
Hello,
I would like to report an issue with the game optimization which appears to be quite poorly with the newest season. Everything works fine until you hit the end game with the mapping. Once on the mapping, the fun ride begins with the poor optimization. The abyssal is cool but the mappings are already having plenty of mobs and with abyssal on top, seems to be adding extra "burden" on the game. When mass mobs being slayed in one big "kaboom", the game starts drastically drops the frames and graphics becomes pixelated which also leads to inability to notice what's what and what's happening on the screen. Poison and explosions becomes unnoticeable. Additionally, there is a bug with the monk skill "Charge Staff" where it becomes unusable after dying in a mapping. Workaround method is to open a portal > teleport and enter again. However that wastes one of the entries. Lastly, there are certain maps where the ice is basically under the map glitched. Moving slightly to the side no issues, moving back, freezing and getting an ice debuff when visually there is none but it's basically glitched under the map. Kind regards, Valentin Last edited by LaneBoy#0276 on Sep 10, 2025, 3:25:00 PM Last bumped on Sep 8, 2025, 5:57:14 AM
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