Various bugs, some persisting since release.

List of various bugs I/we have noticed since release and some newer stuff.

Always playing in Co-op with FSR on.

1) Bonestorm targeting is finicky if enemy hitbox extends below ground, most visible in Zalmarath fight.

2) Certain skills like Bonestorm, Fussilade display damage in DPS which doesn't make sense.

3) Skill gems 7 and 8 are way too rare, getting 0-2 before level 9 starts dropping.

4) Bow and Spear projectiles are turned 90 degree for a fraction of a second after being shot. If paying attention to animations it's kind of obvious arrows/javelins duplicate and the one on your character never leaves your hands.

5) Sprinting in hideout hides object and NPC names.

6) When you hover over Grim Feast's buff icon (top left corner) it does not reflect updated skill's description

7) Tavakal's the fallen arena does not have a portal to enter the arena if you don't manage to enter it in time (co-op).

8) Heart of the tribe has horrible preponderance, abyss and strongbox reduce my fps to 1 until ALL enemies (spawned by the game mechanic) are dead, killing the final one fixes performance. Area just runs poorly overall aswell.

9) Hovering over pictogram of evasion in Character UI does not display proper evasion description, or at least doesn't match other evasion descriptions present in game.

10) Blood hunt breaks above character health bars.

11) Sometimes it feels like there's a single frame of sprint after you dodge

12) NPC stores don't refresh every level or they seem to be cycling preset items, showing repeat items several times in a row.

13) Ground holes in infested barrens (near Bane Saplings) look horrid with FSR on, disabling FSR fixes their appearance. These holes appear in several areas.

https://streamable.com/i49f9x Video of the issue.

I'm also missing textures for the inside of the hole, not the case with the person I play co-op with.
Last edited by Bun#6565 on Sep 8, 2025, 4:35:12 AM
Last bumped on Sep 8, 2025, 4:33:10 AM

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