[GGG] How Marvel Rivals Fixed The Shader Issue

https://www.marvelrivals.com/news/20250408/40185_1225743.html

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To address the memory overload, we're unleashing an experimental feature in Season 2: the Switch Shader Compilation Mode. With the Season 2 update, players can activate this feature through the PC launcher. Once enabled, it brings these hero-worthy enhancements:

- The shader compilation process will only run when first entering the game after a new game version or graphics driver update.

- Game memory usage is dramatically reduced, cutting down on severe FPS drops, frozen visuals, and crashes triggered by memory shortages.


There's no reason the game should be computing the shaders in the middle of a fight, that's a poor design choice and needs to be resolved.

Allow us to build the shader cache and confirm the integrity of cache before the game starts.
Last bumped on Sep 6, 2025, 11:12:07 AM
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